Explore projects
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Based on: https://github.com/glfw/glfw . A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.
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Tendsin Mende / Marp
Mozilla Public License 2.0Rusty abstraction over the low-level vulkan bindings from "Ash"
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IC Rainbow / time-to-think
BSD 3-Clause "New" or "Revised" LicenseUpdated -
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username / mandelbrot-set-visualizer
GNU General Public License v3.0 or laterA cross-platform application that can visualize the Mandelbrot Set with GPU acceleration.
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Florian Oetke / mirrage
MIT LicenseA Vulkan based deferred renderer and simple game engine/framework
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This is my journey from learning of Vulkan. This code is from the Vulkan tutorial website, however over time as I become more knowledgeable of Vulkan it will be greatly changed. This is mostly to show my progress through the tutorials.
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Jean-Philippe Bruyère / vkvg
MIT LicenseVulkan vector drawing, try to stay close to cairo api
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Andon M. Coleman / SpecialK
GNU General Public License v2.0 or laterGame fixing framework that focuses primarily on render-related issues. Also serves as the injection base for all of my game-specific mods, and used as a general performance monitoring tool. New features are added with each game modified.
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Vladimír Vondruš / magnum-bootstrap
The UnlicenseBootstrap projects for Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Sol Softworks / Igneous Framework
GNU General Public License v3.0 onlyVulkan Rendering Framework designed to be simple to work with, without sacrificing performance or extensibility
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