Explore projects
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Andon M. Coleman / SpecialK
GNU General Public License v2.0 or laterGame fixing framework that focuses primarily on render-related issues. Also serves as the injection base for all of my game-specific mods, and used as a general performance monitoring tool. New features are added with each game modified.
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Gambas / gambas
GNU General Public License v2.0 or laterGambas is a free development environment and a full powerful development platform based on a Basic interpreter with object extensions, as easy as Visual Basic™.
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bzt / model3d
MIT License3D model format specification and single header SDK. Supports skeletal animations, voxels and has the best data density
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Vladimír Vondruš / magnum
MIT LicenseLightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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jiguiviou / Jiguiviou
GNU General Public License v2.0 or laterManages GenICam compliant GigE cameras. GigE Vision for Linux. Qt GUI. GenICam in a mvc TreeView. QtOpenGL pipeline to view and record video.
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SFTtech / openage
Otherhttps://github.com/SFTtech/openage - Free (as in freedom) open source clone of the Age of Empires II engine. - http://openage.dev/
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MaXX Interactive Desktop / MaXXvue
BSD 3-Clause "New" or "Revised" LicenseMaXXvue is MaXX Interactive Modern Framework to build highly scalable, reliable visual applications. Written in C++17, MaXXvue leverages several decades of real world experience in building successful mission critical applications.
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Vladimír Vondruš / magnum-integration
MIT LicenseIntegration libraries for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Vladimír Vondruš / magnum-examples
The UnlicenseExamples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Benjamin Summerton / Masala
GNU General Public License v3.0 onlyAn experimental ChaiScript oriented video game engine.
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TwilightWingsStudio / SSE / SeriousEngineE
GNU General Public License v2.0 or laterBasic engine components. Ecc, Core, Engine, Shaders and 3rd party dependences.
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Vladimír Vondruš / magnum-extras
MIT LicenseExtras for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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The tool to preview how materials behave in a physically-based rendering workflow.
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Kuvis / KTL SpriteBatch
MIT LicenseC++/OpenGL 2D sprite batching implementation, modeled somewhat after the way Monogame's SpriteBatch works from the user's perspective.
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