Explore projects
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Vladimír Vondruš / magnum
MIT LicenseLightweight and modular C++11/C++14 graphics middleware for games and data visualization https://magnum.graphics/
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Vladimír Vondruš / corrade
The UnlicenseC++11/C++14 multiplatform utility library https://magnum.graphics/corrade/
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Vladimír Vondruš / magnum-plugins
MIT LicensePlugins for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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metaquarx / ForceGraph
Apache License 2.0A Force-Directed Graphing library, built in C++. https://metaquarx.gitlab.io/forcegraph
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The tool to preview how materials behave in a physically-based rendering workflow.
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Vladimír Vondruš / magnum-integration
MIT LicenseIntegration libraries for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Vladimír Vondruš / magnum-examples
The UnlicenseExamples for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Vladimír Vondruš / magnum-extras
MIT LicenseExtras for the Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Vladimír Vondruš / magnum-bootstrap
The UnlicenseBootstrap projects for Magnum C++11/C++14 graphics engine https://magnum.graphics/
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Erich Gatejen / gslotgame
Boost Software License 1.0Engine for creating interactive games or content.
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A library that provides the user with easy-to-use functions and classes for 2D and 3D graphics
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Kirill Saidov / Snail
Boost Software License 1.0A small SVG library for simple graphics rendering and experiments.
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Markus Lindelöw / GLLpp
MIT LicenseOpenGL Loader for Windows with proper enum types for better linting.
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Chris Luntraru / tbs-rpg
MIT LicenseA lightweight, modular turn-based game engine. This was my bachelor's thesis and I do not intend to maintain it any longer. Feel free to use it for educational (or any) purposes.
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C++ framework for teaching modern OpenGL, with some demos [WIP]
Designed for development of Computer Graphics applications for students with basic knowledge of OpenGL pipeline and experience with fixed pipeline OpenGL.
See glut_framework
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Wyatt Ward / dolphin-3.5-fixes
GNU General Public License v2.0 or laterDolphin with OpenGL 2.1, fixed up for SDL2 rumble support. Requires an old version of ffmpeg circa early 2013. Use the branch "newDSP." Useful for machines with older GPU's. Try the "3.5-rumbleFix" branch, too, if "newDSP" is too slow!
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