Explore projects
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Bertalan Ádám / Bevgraf-first-circles
GNU General Public License v3.0 onlyThis is the first homework from the subject Computer Graphics. Here is a little teaser video from my instructor that explains how this task will look like while running. https://www.youtube.com/watch?v=4No1oQu-hT0
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This is the fifth homework from the subject Computer Graphics.
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This is the second homework from the subject Computer Graphics.
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This is the third homework from the subject Computer Graphics.
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This is the fourth homework from the subject Computer Graphics.
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C++ framework for teaching modern OpenGL, with some demos [WIP]
Designed for development of Computer Graphics applications for students with basic knowledge of OpenGL pipeline and experience with fixed pipeline OpenGL.
See glut_framework
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wilocw_teaching / glut_framework
MIT LicenseC++ framework for teaching fixed pipeline OpenGL, with separate branched demos.
Designed for easy development of Computer Graphics applications based on progressively taught graphics concepts.
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Andrey Nechypurenko / ass2pb
BSD 2-Clause "Simplified" License3D asset to protocol buffer converter
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Wyatt Ward / dolphin-3.5-fixes
GNU General Public License v2.0 or laterDolphin with OpenGL 2.1, fixed up for SDL2 rumble support. Requires an old version of ffmpeg circa early 2013. Use the branch "newDSP." Useful for machines with older GPU's. Try the "3.5-rumbleFix" branch, too, if "newDSP" is too slow!
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Interactive computer graphics class at Faculty of Electrical Engineering and Computing (FER): http://www.zemris.fer.hr/predmeti/irg/
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The tool to preview how materials behave in a physically-based rendering workflow.
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initialCommit
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Graphical tool for QIF (Quantitative Information Flow).
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Bomberman is a school project to recreate the old school game in C++ from the ground up, making not only the game logic but also a game engine to run it
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Markus Lindelöw / GLLpp
MIT LicenseOpenGL Loader for Windows with proper enum types for better linting.
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Chris Luntraru / tbs-rpg
MIT LicenseA lightweight, modular turn-based game engine. This was my bachelor's thesis and I do not intend to maintain it any longer. Feel free to use it for educational (or any) purposes.
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TXLin is my attempt to recreate a TXLib-compatible library (TXLib is a library that makes it easier to draw graphics under Windows, http://ded32.ru) that works under Linux and Mac OS X.
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