Projects with this topic
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This Git repository freely accessible online is some sort of digital museum of music tracks of certain time period. This project is called Music Museum Project, it includes various Git repositories containing music tracks of different time periods.
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This Git repository freely accessible online is some sort of digital museum of music tracks of certain time period. This project is called Music Museum Project, it includes various Git repositories containing music tracks of different time periods.
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A system to analyze the address, data and control signals of an 8 bit CPU such as an i8080. Allows one to trace bus cycles and single step. Uses an STM32H7 nucleo board.
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Schematic capture of my interface board to adapt a commercial DRAM card's bus to my custom S44 bus on my 8080 computer.
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A PCB rebuild of my hand wired computer backplane bus I originally designed and built in 1980.
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APT (8-bits Atari Partition Table) Browser
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A retro plasma feeling color scheme.
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Wafer.space tapeout of the classic Z80 8-bit CPU using Global Foundry 180 nm (gf180mcu) process.
Tapeout repository: https://github.com/rejunity/ws0-z80-open-silicon-gf180mcu
Project repository: https://github.com/rejunity/z80-open-silicon
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My hand wired computer system SRAM board I originally designed and built in 1980.
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My hand wired computer system 8080 CPU board I originally designed and built in 1980.
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It's a simple Snake made with C++. You can move, eat apples, getting bigger and bigger until you die.
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It's a pong game made in C++, pretty basic, no fancy textures. It was a my first C++ project and that was fun.
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This project is a Tetris made with python. Like you already know, you can stack piece together, try to complete lines to destroy them. The goal is to have the best score possible.
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Haskell Image Rider disk image plugin for Apple ][ ProDOS disks
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Téléphone As A Jukebox : un fichier audio est joué en fonction du numéro de téléphone composé
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Jupiter Ace implemented on a Papilio One 500K. Uses cores from Daniel Wallner et al. Adds VGA output, debouncing, sound select.
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A (not screen accurate) remake of the classic arcade game Q*bert for Nintendo 3DS consoles. I am trying to make it appear three dimensional with all the depth the 3DS' stereoscopic display can provide while preserving the eight bit look and feel.
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