Projects with this topic
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Compete against each other in solving Opus Magnum puzzles as fast as possible.
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A reaction-based game that I made within 1 day; I was really board that day.
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Vega Engine is a modular framework for Unity designed to simplify game development by providing essential tools, reusable systems, and a clean project architecture.
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A reaction-based game that I made within 1 day; I was really board that day.
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Endless Runner Game Prototype with working some special abilities like (double the coin pickup, coin magnet, half the size of character) abilities game over on obstacle hit and game over menu pause menu, home menu, map selector menu, game main menu, etc. using unreal engine C++ as backbone and inheriting blueprints from that C++ foundation code.
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An open-source 3D rhythm-game inspired from DL
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2D platformer action arcade game, made in Godot using C#.
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Projeto de jogo para meu trabalho de conclusão de curso
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Experimental Unreal Engine project for learning and testing Tree State systems, A practical showcase of State Tree implementation, AI, quest etc...
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Goblins' Lot is a dwarf-fortress-like game, formerly known as Goblin Camp.
Goblin Camp was originally created by Ilkka Halila in 2010 and released as Free Software.
The game have been renamed since Ilkka Halila started new project under same name.
Goblins' Lot is now supported by Nikolay Shaplov. Game gets occasional improvements and bug fixes.
Goblins' Lot does not have greatest gameplay, but you can get great game development fun with it
mirror of https://bitbucket.org/genericcontainer/goblin-camp/
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Puzzle/adventure game with a metro train... https://theoratkin.itch.io/station-alpha
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Go With The Flow lets you take over a mighty paper boat and navigate through the serenity of the pond. Take part in this relaxing journey using simple controls, avoid obstacles and complete the short adventure. This game was made over five weeks as part of the Rapid Game Development course at KPU ENTA.
Team: Andre Borja (Environmental Artist) https://www.linkedin.com/in/andreborja/
Eduardo Cavalcante (Level Designer) https://www.linkedin.com/in/eduardo-cavalcante-almeida/
Harsh Koranne (Game Programmer, Audio Engineer) https://www.linkedin.com/in/harsh-koranne/
Madhur Arora (Project Manager, Game Programmer) https://www.linkedin.com/in/madhur-arora-design/
MKR (Kyla) Englis (Level Artist, Narrative Designer) https://www.linkedin.com/in/marie-kyla-reine-englis-354007252/
Sida Kong (Environmental Artist, UI Artist) https://www.linkedin.com/in/sida-kong-b827a0238/
Play the Game here: https://diffthought.itch.io/go-with-the-flow
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