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Zombie Killer demo game built in Unity is a fast-paced 2D survival shooter where the player fights endless waves of zombies and earns points for every kill. The game features responsive player movement, shooting mechanics, wave spawning, and realistic camera shake for impact. It includes a health and UI system, particle effects on collisions, and smooth transitions between gameplay, game over, and congratulations scenes. Designed to showcase clean C# architecture and modular Unity systems, this project focuses on creating an engaging, optimized, and visually dynamic gameplay experience
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