Projects with this topic
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My personal developer portfolio website built with HTML, CSS, and a little JavaScript. It showcases my skills, professional journey, and Unity WebGL games.
The site is designed with a gamified theme — including Quest-style projects, and Treasure Chest-inspired credits. It serves as both an interactive resume and a project showcase.
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A 2D TileVania platformer demo built in Unity. The player explores levels with smooth movement and climbing mechanics, collects coins, and encounters hazards across multiple scenes. Features include: scene persistence for score, lives, and enemies, a game manager handling UI and level flow, checkpoints with respawn logic, collectibles with sound effects, enemy interactions, Cinemachine camera with state-driven framing, player animations for idle, walking, climbing, and death, and unique background music and sounds.
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A 2D Skateboarder game demo built in Unity. The player rides using a Surface Effector 2D, performs flips, and navigates through 4 unique levels. Features include: parallax background effect for depth and immersion, game manager handling level transitions, scores, and lives, score system with flip detection, lives system with smooth respawn logic, level progression across four distinct stages, and different background music tracks for each of the 4 levels.
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Robust is a turn-based multiplayer strategy game prototype developed using the FXGL Java game engine. It features isometric grid movement, action point mechanics, tank combat, and a map-based battlefield. This repository mirrors the main development and serves as a personal reference.
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Простая игра симулятор о строительтсве башни, компилируемая на Andoid
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A simple and customizable Tic-Tac-Toe game in C
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Small video game as a final Theory exercise for the course of Object oriented Programming in the University Of West Attica, Information and Computer Engineering Department
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It's the simple, lightweight snake game, which is in early pre-alpha stage right now. My goal is to try and make a simple game that will render with only one shader and add as much variety and visual effects to it as possible.
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Kaetram is an open-source game-engine created to aid those interested in entering the game development realm. The codebase is simple, clean, and intuitive, and is intended to be used as a learning tool. The original idea is based on Little Workshop's
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A cooking game where you have to manage your kitchen's team to fulfil costumers orders by matching time and process each team member can perform.
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