|
|
Draws circles on the map map in places where objects are located. It can be used for painting maps under objects.
|
|
|
|
|
|
![Effect](Properties/Stroke/Effect.png)
|
|
|
|
|
|
Also could be handy to create various object-based masks
|
|
|
|
|
|
![UseCase](Properties/Stroke/UseCase.png)
|
|
|
|
|
|
Stroke GUI looks much in common with Flatten generator. Despite of the generators use the different algorithms, the main set up principles are the same.
|
|
|
|
|
|
### Properties:
|
|
|
|
|
|
* **Radius**: the radius of the adjusted areas (including the falloff area), in world units.
|
|
|
![Radius](Properties/Stroke/Radius.png)
|
|
|
*Radius: 10, 50, 100*
|
|
|
|
|
|
* **Hardness**: the percentage of fully flat land radius compared to the total radius. Varies from 0 (only the center pixel has the value of one) to 1 (all circle within radius has the value 1).
|
|
|
![Hardness](Properties/Stroke/Hardness.png)
|
|
|
*Hardness: 0, 0.333, 0.666, 1*
|
|
|
|
|
|
**Size Factor**: multiplies the changes applied by this generator depending on the initial object size. For example, when factor=1 if the object’s size is 2 then all of the stroke sizes will be doubled.
|
|
|
![SizeFactor](Properties/Stroke/SizeFactor.png)
|
|
|
*Size Factor: 0, 0.25, 0.5, 0.75, 1*
|
|
|
|
|
|
* **Use Noise on Falloff**: applies noise in flatten stamp transition area. Used to make the stroke fit organically into surrounding noisy terrain.
|
|
|
![UseNoise](Properties/Stroke/UseNoise.png)
|
|
|
*No noise (left) vs Use Noise (right)*
|
|
|
|
|
|
* **Noise Amount** (when Use Noise is turned on): the amount of falloff noise applied.![NoiseAmount](Properties/Stroke/NoiseAmount.png)
|
|
|
*Noise Amount: 1, 2, 5, 20*
|
|
|
|
|
|
* **Noise Size** (when Use Noise is turned on): the size of the falloff noise pattern.
|
|
|
![NoiseSize](Properties/Stroke/NoiseSize.png)
|
|
|
*Noise Size: 2, 5, 10, 25* |
|
|
\ No newline at end of file |