MapMagic World Generator
Welcome to MapMagic 2 - a platform for terrain creation and automatic game object placement.
This tool uses a node-based visual scripting interface to determine creation logic. Each node represents a separate algorithm called a “generator”. Examples of generators include: noise, voronoi, blend, curve, erosion, object scatter, forest, etc. All nodes are presented on a field called the “graph”.
For MM1 documents see here: MapMagic Manual.
Main Concepts
Installation
Quick Start
Graph Window
Layers
Right Click Menu
Settings
Video Tutorials
Quick Start Simple Graph: Maps Simple Graph: Objects Locks Biomes Functions Expose/Override Ledge and Beach Brush Overview Brush Quick Start
Generators
Map Generators
Initial generators
Constant
Import
Noise
Simple Form
Voronoi
Spot (new)
Modifiers
Blend
Blur
Cavity
Contrast
Curve
Erosion
Sediment (new)
Beach (new)
Ledge (new)
Direction (new)
Levels
Mask
Normalize
Slope
Selector
Terrace
Unity Curve
Parallax (new)
Outputs
Height
Holes
Textures
Grass
Custom
MicroSplat
MegaSplat
CTS
VS Pro Maps
Direct Textures
Direct Matrices
Maps Sets Generators
Operate on several maps at once. Consider maps set as a <Texture,Map>
dictionary, where each texture corresponds to terrain layer or grass diffuse texture.
Maps Set mainly have the same nodes as Maps - they are grouped in Standard category.
Add (new)
Pick (new)
Create (new)
Combine (new)
Objects Generators
Initial generators
Positions
Scatter
Random
Get by Tag
Modifiers
Adjust
Combine
Floor
Flatten
Forest
Mask
Move (new)
Rarefy
Randomize
Split
Stroke
Spread
Stamp
Slide
ShrinkScale (new)
Splines Generators
Align
Avoid
Combine
Floor
Interlink
Merge
Optimize
Pathfinding
Push
Relax
Scatter
Stamp
Stroke
Weld Close
Output
Biomes
Brush
Quick Start
Brush Menu
Terrains Menu
Presets Menu
Included Presets
Brush Inputs/Outputs
Height
Textures
Grass
Trees
Objects
Other
Required Control Texture Resolution
FAQ
General FAQ
Scripting FAQ
Compatibility FAQ