MapMagic World Generator
Welcome to MapMagic 2 - a platform for terrain creation and automatic game object placement.
This tool uses a node-based visual scripting interface to determine creation logic. Each node represents a separate algorithm called a “generator”. Examples of generators include: noise, voronoi, blend, curve, erosion, object scatter, forest, etc. All nodes are presented on a field called the “graph”.
For MM1 documents see here: MapMagic Manual.
Maps Sets Generators
Operate on several maps at once. Consider maps set as a
<Texture,Map> dictionary, where each texture corresponds to terrain layer or grass diffuse texture.