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6.10.0
Wonders: Huey Teocalli: Replaces Borobudur. Available at Theology. Requires fresh water. +2 food, culture from lakes, +1 faith from river tiles, engineer point, 4 base faith. Units trained in the city get 50% faith from kills. Himeji: Instead of a free experience promotion, now gives units trained in the city a promotion where they heal 15 HP from kills. Great Firewall: Now gives +50% experience. Units: Bombers: Bombardment promo now only applies to non-tank land units. Air Ambush now available from spawn, and has three levels. Air Ambush 3 now leads to Air Repair. Air Units: GWB to 7 range, triplanes to 5 range in accordance with Lekmod. Gunpowder units: Now do not receive Mystic Blade. (You win, EU.) Social Policies: Honor: Discipline no longer gives +50% experience. Patronage: Free musicians now have +4 move, as they should. Aesthetics: Aesthetics 1 changed from +3 food/hammers per Artist/Writer/Music guild to +2 food per culture specialist. Freedom: Wealth of Nations down to +1 gold from trading posts and +5 gold from Merchants. Economic Union changed from +10% gold for internals to +5% production for internals. Alternative Energy: solar and nuclear plants now provide an additional +10% production, so they provide +25% production total. Capitalism moved to Tier 1. Provides +1 happiness for luxury buildings (NOT stone works/circus) and markets/banks. Free Mind moved to Tier 2 (it's definitely too weak for a t2, I just needed the space and no one was picking it). Autocracy: United Front now no longer applies to Unique Improvements. Gives an additional +1 culture to forts and citadels. Iron Fist no longer gives +50% experience. Nationalism now provides 25% upgrade cost discount. Civilizations: Cuba now gets 1 culture for each 4 culture in a team member's cap instead of 1 for every 5. Ayyubids: Gained another faith from the university, for a total of 3. Workers now have +50% improvement speed. Korea: Now provides +1 food from science buildings instead of the production bonus towards science buildings. (probably should have just left this but whatever). Unique university moved to a unique public school, with the same +2 science per luxury effect. Unique rocket artillery unit which comes earlier but is much weaker (test case for intermediate rocket arty unit). Timurids: UU is now an Anti-Aircraft gun with 3 range. Improvements: Pontoon bridges can now be built anywhere for sea forting.
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6.9.4
- Fixed a big bug where Patron counts weren't incrementing properly. - Fixed some toolitps. - Nerfed the Cuba GWI to Replaceable and made it cost a little more.
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6.9.3
- Added a new counter for Great Patrons, removing an error where Patronage Great Musicians increased the cost for Great Patrons. - Fixed a lot of tooltips. - Moved some of the XML to CIV5Controls so that people could edit hotkeys more easily. (Thanks ImmosS!) I will try to notify when I'm changing this file. - Added Switzerland from Lekmod. (Thanks EAP.) Quick description: +2 gold, science, hammer in each city working a merchant slot. Unique armory that spawns a unique longsword with 3 move, and confers a promo which gives +1 move when unit starts turn near mountain. - Made Cuba only read off team culture; removed the free GWIs and moved the GWIs to Electricity instead of Industrialization. - Ideo changes: - Freedom T1 Economic Union now works. +10% gold instead of the previous +8%. - Freedom T2 Capitalism now has Banks, Markets, luxury buildings. Provides +1 happiness and +1 gold from each. - Freedom T1 Universal Healthcare now gives a production bonus to Hospitals, as it should have ealrier. - Freedom T2 Alternative Energy buildings now come at Replaceable Parts instead of Electronics. - Order T2 People's Army nerfed to 2/2 sci/culture from 3/3.
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6.9.1
- Reverted the Grand Temple change; reformations are now from the Piety Reformation policy. - Fixed some errors with piety finisher policies. - Nerfed Salat to 3 hammers from Palace, buffed by adding 4 to Ironworks. - Ideology changes: - Autocracy Tier 1: United Front. +1 hammer and +1 culture from defensive buildings and defensive improvements. - Order: New Deal to +1 of every non-faith yield, moved to Tier 1. - Order Tier 2: Great Leap Forward. -1 food from farms, pastures, plantations; +2 hammers to pastures, +4 hammers to plantations. - Order Tier 2: Skyscrapers. Gold cost of purchasing buildings reduced by 50%. +2 Gold from Industrial era and later buildings. - Order Tier 2: Peoples' Army. +3 Science and +3 Culture from Armories and Military Academies; +100% production modifier towards each. - Order Tier 3: Iron Curtain. Buffed from +10 base yields to +12 base yields. - Freedom: Capitalism moved from Tier 1 to Tier 2. (Don't pick this, placeholder policy till I figure out what to do with it.) - Freedom Tier 1: Universal Healthcare. +100% production modifier towards hospitals and medical labs. +3 Food and Science from each; +5 food in the Capital. - Freedom Tier 2: Alternative Energy. Build Hydro/Solar/Nuclear plants at twice the rate. May construct the latter two at Electronics instead of their usual techs. +2 Uranium in the capital. - Freedom Tier 2: Arsenal of Democracy. Fixed an error where the bonus did not apply to nuclear missiles. - Freedom Tier 2: Civil Society. Now reads: Each specialist yields +1 food, and each specialist costs half of the usual unhappiness. - Freedom Tier 1: Economic Union. Gain a free Trade route slot. Each city gets +5% food for each external trade route departing the city, and +8% gold for each internal trade route departing the city. - Freedom Tier 3: Wealth of Nations. +2 Gold from Trading posts, +10 Gold from Customs Houses. Provides a free Great Merchant. May buy spaceship parts with Gold.
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