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- Reverted the Grand Temple change; reformations are now from the Piety Reformation policy.
- Fixed some errors with piety finisher policies.
- Nerfed Salat to 3 hammers from Palace, buffed by adding 4 to Ironworks.
- Ideology changes:
- Autocracy Tier 1: United Front. +1 hammer and +1 culture from defensive buildings and defensive improvements.
- Order: New Deal to +1 of every non-faith yield, moved to Tier 1.
- Order Tier 2: Great Leap Forward. -1 food from farms, pastures, plantations; +2 hammers to pastures, +4 hammers to plantations.
- Order Tier 2: Skyscrapers. Gold cost of purchasing buildings reduced by 50%. +2 Gold from Industrial era and later buildings.
- Order Tier 2: Peoples' Army. +3 Science and +3 Culture from Armories and Military Academies; +100% production modifier towards each.
- Order Tier 3: Iron Curtain. Buffed from +10 base yields to +12 base yields.
- Freedom: Capitalism moved from Tier 1 to Tier 2. (Don't pick this, placeholder policy till I figure out what to do with it.)
- Freedom Tier 1: Universal Healthcare. +100% production modifier towards hospitals and medical labs. +3 Food and Science from each; +5 food in the Capital.
- Freedom Tier 2: Alternative Energy. Build Hydro/Solar/Nuclear plants at twice the rate. May construct the latter two at Electronics instead of their usual techs. +2 Uranium in the capital.
- Freedom Tier 2: Arsenal of Democracy. Fixed an error where the bonus did not apply to nuclear missiles.
- Freedom Tier 2: Civil Society. Now reads: Each specialist yields +1 food, and each specialist costs half of the usual unhappiness.
- Freedom Tier 1: Economic Union. Gain a free Trade route slot. Each city gets +5% food for each external trade route departing the city, and +8% gold for each internal trade route departing the city.
- Freedom Tier 3: Wealth of Nations. +2 Gold from Trading posts, +10 Gold from Customs Houses. Provides a free Great Merchant. May buy spaceship parts with Gold.