... | ... | @@ -7,11 +7,11 @@ Basics of mapping - the NetRadiant handbook |
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- [Basic mapping in Radiant](Basic-mapping-in-Radiant) - Basic manipulation techniques
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- [Basic texturing](Basic-texturing) - How to make the map look colorful and pretty
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- [Patches](Patches) - When straight lines just don’t cut it
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- [Basic texturing](Basic-texturing) (missing) - How to make the map look colorful and pretty
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- [Patches](Patches) (missing) - When straight lines just don’t cut it
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- [Lighting](Lighting) - And the Mapper said - let there be light!
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- [Shaders](Shaders) - Some extra more twist to textures. If you’d like to, literally.
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- [Entities](Entities) - Platforms, trains, speakers, new toys, new toys
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- [Shaders](Shaders) (missing) - Some extra more twist to textures. If you’d like to, literally.
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- [Entities](Entities) (missing) - Platforms, trains, speakers, new toys, new toys
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- [Hinting](Hinting) - Hint: there are things that might better not be seen
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Game-type specific mapping
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... | ... | @@ -19,11 +19,10 @@ Game-type specific mapping |
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- [Deathmatch](Deathmatch) - Free-for-all
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- [Team deathmatch](Team-deathmatch) - I got you covered, mate.
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- [CTF - Capture the flag](CTF_-_Capture_the_flag) - I got the flag, I GOT THE FLAG!!
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- [CTF - Capture the flag](Capture-the-flag) - I got the flag, I GOT THE FLAG!!
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- [Domination](Domination) - Divide et impera
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- [Onslaught](Onslaught) - Now with vehicles!
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### Advanced mapping
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- [WarpZones](WarpZones) - Creating WarpZones |
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