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Created date
Use the filmic tonemapper by default
!34798
· created
Jan 03, 2020
by
Rafał Mikrut
4.0
master
enhancement
topic:rendering
updated
Feb 14, 2020
Allow _integrate_forces() function to be called when defined in C++
!34785
· created
Jan 03, 2020
by
Rafał Mikrut
master
enhancement
topic:core
topic:physics
updated
Feb 14, 2020
Don't automatically trim trailing whitespace on the current line
!34701
· created
Dec 30, 2019
by
Rafał Mikrut
master
enhancement
topic:editor
usability
updated
Feb 14, 2020
[Core] Reformat structure string operators
!34668
· created
Dec 29, 2019
by
Aaron Franke
4.0
master
breaks compat
enhancement
topic:core
updated
Feb 14, 2020
Automatic remote debugger port assignment
!34651
· created
Dec 28, 2019
by
Zak Stam
4.0
master
cherrypick:3.2
enhancement
topic:editor
topic:network
updated
Feb 14, 2020
Show errors in bullet code without DEBUG flag enabled
!34632
· created
Dec 27, 2019
by
Rafał Mikrut
4.0
master
enhancement
topic:core
topic:physics
updated
Feb 14, 2020
Update AnimationNodeTransition to have the correct enabled inputs in the blend tree automatically after tweaking in the inspector
!34550
· created
Dec 22, 2019
by
Jake Huxell
4.0
master
enhancement
topic:editor
topic:plugin
updated
Feb 14, 2020
Add time scale property to Timer node
!34544
· created
Dec 22, 2019
by
Rafał Mikrut
4.0
master
enhancement
topic:core
updated
Feb 14, 2020
Implement safe area on android platform
!34537
· created
Dec 22, 2019
by
Rafał Mikrut
master
enhancement
platform:android
topic:porting
updated
Feb 14, 2020
Add an editor window color project setting
!34528
· created
Dec 21, 2019
by
Rafał Mikrut
master
enhancement
topic:editor
usability
updated
Feb 14, 2020
Add signal for when contents of cell are changed
!34475
· created
Dec 20, 2019
by
Rafał Mikrut
master
enhancement
topic:core
updated
Feb 14, 2020
Don't expose 2 script properties in Inspector
!34474
· created
Dec 20, 2019
by
Rafał Mikrut
master
enhancement
topic:editor
updated
Feb 14, 2020
Added support for adding header files to Scons (VS Projects)
!34416
· created
Dec 18, 2019
by
Rafał Mikrut
master
enhancement
topic:buildsystem
updated
Feb 14, 2020
Adds inner shadow option for stylebox
1 of 3 checklist items completed
!34320
· created
Dec 13, 2019
by
Zak Stam
4.0
master
enhancement
topic:core
updated
Feb 14, 2020
Do not remove ragdoll collision layers after simulation disabled
!34313
· created
Dec 12, 2019
by
Rafał Mikrut
master
enhancement
topic:physics
updated
Feb 14, 2020
Added Sampler3D/2DArray support to visual shaders
!34305
· created
Dec 12, 2019
by
Chaosus
4.0
master
enhancement
topic:shaders
updated
Feb 14, 2020
Mono/C#: Optimize the way we store GC handles for scripts
!34275
· created
Dec 11, 2019
by
Ghost User
4.0
master
cherrypick:3.2
enhancement
topic:mono
updated
Feb 14, 2020
Make TextureRegionEditorPlugin more context-sensistive
!34248
· created
Dec 10, 2019
by
Rafał Mikrut
4.0
master
cherrypick:3.1
cherrypick:3.2
enhancement
topic:editor
usability
updated
Feb 14, 2020
Enable Bullet DEBUG on debug builds.
!34236
· created
Dec 10, 2019
by
Rafał Mikrut
4.0
master
enhancement
topic:physics
updated
Feb 14, 2020
Option to update bitmask from editor
!34197
· created
Dec 08, 2019
by
Rafał Mikrut
4.0
master
enhancement
topic:editor
updated
Feb 14, 2020
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