Explore projects
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Giro3D / Giro3D
MIT LicenseA versatile framework to visualize geospatial data in the browser - Website - Examples - API documentation
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MegamanLegends / Megaman Legends 1 - PSX Tools
GNU General Public License v3.0 onlyTools for exporting assets from Megaman Legends 1 https://megamanlegends.gitlab.io/mml1-psx/
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MegamanLegends / Megaman Legends 1 Texture Editor
GNU General Public License v3.0 onlyTool for editing textures for Megaman Legends on PSX https://megamanlegends.gitlab.io/dash-tex/
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MegamanLegends / Megaman Legends 1
GNU General Public License v3.0 onlySave State viewer and exporter for Megaman Legends https://megamanlegends.gitlab.io/mml1/
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Giro3D / Piero - powered by Giro3D
MIT LicenseOfficial application for Giro3D, available at https://app.giro3d.org
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MegamanLegends / Misadventures of Tron Bonne
GNU General Public License v3.0 onlySave State viewer and exporter for Misadventures of Tron Bonne https://megamanlegends.gitlab.io/motb/
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MegamanLegends / Project Dashboard
GNU General Public License v3.0 onlyDashboard for Megaman Legends tools and exporters https://megamanlegends.gitlab.io/
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Boda Zsolt szakdolgozat projekt, Debreceni Egyetem
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DashGL / Dash Model Format
MIT LicenseWebsite and plugins for the Dash Model Format. Files with the Dash Model Format end with the extension .dmf. The goals of the format are to be a static binary interchange format.
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Wedemann group / Chromatin 3D Visualizer
GNU General Public License v3.0 or laterA visualization software for 3D chromatin chain 🧬 by University of Applied Sciences Stralsund.
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Tomi Toivio's JavaScript demo.
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Praktická část diplomové práce - Možnosti integrace WebGL knihoven s moderními frontend frameworky
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dev / react-flight-tracker
MIT LicenseRealtime 3d flight tracker written in React and three.js
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react + typescript + three.js 3D 特效
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MegamanLegends / Sulphur Bottom
GNU General Public License v3.0 or laterProject for analyzing and reading assets from Megaman Legends 2. https://sulphur-bottom.info
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This project merges two of my past project a video game 3d and a ppo deep reinforcement learning algorithm. The objective of the project is:
create an agent capable of playing to the game correctly. allow the game to have an auto-play mode to show the commands and functionality of the user. create a new openAI gym environment that allow also communication with js application. Create an abstract-based class for the ppo, capable of be used for any game just changing state space, observations ad actions.Updated -
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Thomas Chandelle / doom.ts
GNU General Public License v3.0 or laterhttps://tchandelle.gitlab.io/doom.ts/
TypeScript port of the original DOOM, with Three.js renderer.
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RedDeadRecovery / dawntime
MIT Licensehttps://reddeadrecovery.gitlab.io/dawntime/ In dawntime we implement a volumetric light scattering effect based on the postprocessing technique described by Kenny Mitchell.
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This is an experiment project to integrate VueJS and ThreeJS
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