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A modern JavaScript/TypeScript game engine built on top of BabylonJS that provides simplified abstractions for 3D game development. Designed with flexibility and performance in mind, it handles common game development challenges while allowing developers to create immersive interactive experiences with minimal boilerplate.
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A simple Web Component to render a 3D model with some basic controls. The idea is that this can be a little widget on a web page (like a wiki) that displays a nice default view of the model, but can be expanded to full screen.
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