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✭ MAGNETRON ™ ✭: This is a Google Colab/Jupyter Notebook for developing an IMAGINATION (A1) PROXIA when working with ARTIFICIAL INTELLIGENCE 2.0 ™ (ARTIFICIAL INTELLIGENCE 2.0™ is part of MAGNETRON ™ TECHNOLOGY).
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xmdr / Illumina
Creative Commons Attribution Non Commercial 2.0 GenericReal time raytracing engine written in C (C++ is wrongly detected .h files)
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kernitus / OpenGL Fish Animation
GNU Affero General Public License v3.0Underwater OpenGL scene with animated Boids
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Ross Bamford / Raymondo
MIT LicenseRasterising & Ray-tracing in C# with SIMD vectors, based on the book "Computer Graphics From Scratch" by Gabriel Gambetta.
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My notes regarding computer graphics (pygame, opengl)
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Drawing a Line in OpenGL and Bresenham Line Algorithm. Implemented in Python using pyglet, Python OpenGL interface.
My lab assignment in Interactive Computer Graphics, FER, Zagreb.
Docs in "DokumentacijaIRGLabosi" under "2. VJEZBA."
Created: 2020
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Vector Matrix Operations. Implemented in Python using NumPy library.
My lab assignment in Interactive Computer Graphics, FER, Zagreb.
Created: 2020
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Basic 2D triangulation. Note: It is not angle-optimal at all.
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A music sheet player with Unity and Leap Motion
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Tijana Mijatović / PathTracer
GNU General Public License v3.0 onlyA C++ implementation of ray tracing and (volumetric) path tracing algorithms.
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