Explore projects
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Glitchy Scripts / XLLN-Wrappers
GNU General Public License v2.0 or laterThese projects are wrappers for existing DLLs (with the possibility for tracing/logging) or may also exist to re-implement it in some cases. These wrappers also serve to invoke all present XLLN-Modules in the case that XLiveLessNess is not installed.
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Glitchy Scripts / XLLN-Modules
GNU General Public License v2.0 or laterThe purpose of an XLiveLessNess-Module is to enchance some aspect of one or many GFWL Games/Titles or XLiveLessNess itself.
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Glitchy Scripts / XLiveLessNess
GNU General Public License v2.0 or laterGames for Windows LiveLessNess. A complete Games For Windows - LIVE (GFWL) rewrite.
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McKAYemu / vemulator
GNU General Public License v3.0 onlyGelide emulao packagin changes to made fit to VenenuX emulation suite. This added some setting and change behavior to work specific to debian/venenux. Sync with gihub https://github.com/mckayemu/vemulator
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Oliver Galvin / Tiles
GNU General Public License v3.0 or laterA GTK crossword game, based on popular games such as Scrabble and Words With Friends
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Learning Project for the Unreal Engine course by GameDev.tv on Udemy.
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A simple project focusing on C++ and UE4
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luckymouse0 / Simple Game Library
GNU Lesser General Public License v2.1 onlyOpen-source video game library manager
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[UNATTENDED] RetroGames SinglePlayer Edition
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Benjamin Summerton / Masala
GNU General Public License v3.0 onlyAn experimental ChaiScript oriented video game engine.
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Proxy Hub / Interstellar
GNU Affero General Public License v3.0Interstellar is one of the best proxies with blazing fasts speeds and tons of games.
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PimPam Games Studio / gdnative-go
MIT LicenseGolang bindings for GDNative API https://gdnative-go.thepimpam.com/
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TheSupremist / GBML
GNU General Public License v3.0 or laterGaming Backup Multitool for Linux - Backup utility and database for Linux Steam games
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Infrastructure for Midnight Game project on IT camp I co-organised. Participants were to create bots to play given game. Includes server, game implementation, and client-side library. Game rules: https://www.overleaf.com/read/pmqfpzmhkgpm
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David Griffith / frotz
GNU General Public License v2.0 or laterInfocom-style interactive fiction player for Unix and DOS
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NPCDev / evolvingbehavior-example
MIT LicenseAn example of using the EvolvingBehavior plugin to evolve game AI.
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