time
Projects with this topic
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A work-in-progress attempt at making an add-on that will try adjust the multiplayer time offset to the weighted average, mostly based on distance, of the lag of multiplayer models within multiplayer range.
The biggest limitation for this to work well is that there is an inherent dependency on how well the clocks of peoples computers are synchronized to for example NTP servers. I have seen variations as big as -11.956 ± 136.723 seconds with 11 pilots (±2σ, two standard deviations. With enough samples 95% percent of the values would be within that range.) For reference at 250 kt you would fly about 130 m or 420 feet per second.
This is more or less a stop-gap measure, while waiting for what seem will be better multiplayer synchronization currently in the development version of FlightGear.
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Package stime provides some simplified (no time zone) time processing functions.
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A simple datetime/duration command-line calculator
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A human-readable clock for the gnome-shell panel
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A Command-Line Interface (CLI) tool written in Python for retrieving the local time and date of a given location, including cities and countries, using the IPGeolocation API. Supports different display types and configurable API key for secure access.
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Manipulate date and time in Emacs buffers according to POSIX timestamp patterns
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Simple virtual machine time measurement tool
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Student Pickup module for RosarioSIS. Scan the QR code presented by the parent and save the Drop-off (check-in) or Pickup (check-out) time for their child.
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A small console application reading the linker timestamp of the Microsoft Windows Portable Executable (PE) format
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This is a game intended to help teach how to read analog clock.
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Convert in-game time to frames and vice versa with a given Slippi Game
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Script to display server information like CPU, RAM, drives, networks, hostname, ip, mounts, date, time and so on at login.
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