Projects with this topic
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Render Strava activity into stylized heatmap posters and inline SVG. Real polyline-circle obfuscation. Privacy flags for shippable renders.
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Free printable wall art: save one now, browse 6 main previews plus 2 warmer visual experiments, or test a wall first — then print later. Root page, pick-one, one-page save options, and print shop instructions by GPT-5.4
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Lightweight SVG chart Web Component — four chart types in a single
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Lightweight, dependency-free CDN-ready QR Code Generator & Scanner Web Component with dozens of QR content types, live camera scanning, and i18n support
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Interactive geography game: drag Middle East countries onto their capitals on a hand-crafted SVG map. React 18 + dnd-kit, Create React App, static deploy on Vercel.
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Javascript tool for generating sequence diagrams from code. https://sequence.davidje13.com/
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Cilada de Mestre: implementação generalizada do jogo Cilada (Gridklock) em SVG e JavaScript puros — http://arkanon.gitlab.io/javascript/cilada-de-mestre
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A python library to generate decks of playing cards from SVG templates.
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Web application for customizing Cairn Mesa | Key mechanical keyboards, developed by Cairn Devices. It allows users to visually configure their keyboard: layout selection, graphic themes, fonts, and advanced key remapping.
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Projet pour créer un package npm avec les pictogrammes de l'identité numérique des Scouts et Guides de France.
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Chartwerk panel for Grafana with multiple types of visualizations.
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Data Visualization project developed in Fall 2014
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OpenTTD || Web Rails is a web app designed to better visualise Rail and Road track patterns. It was made in the hopes of better sharing the valuable track construction and Junctionary know-how that has been developed in the OpenTTD community over the years.
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Library to extend UIkit icons collection. https://hajnyon.gitlab.io/uikit-icons-extended/
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Scalable Vector Graphics – SVG – is a format that describes two-dimensional vector graphics. This format is broadly used as a default way for describing 2D vector graphics. Rendering projections of three-dimensional scenes is not a functionality the creators had in mind when developing this format. Therefore, attempting to emulate the behavior of a 3D renderer using the .svg format causes some difficulties. The project analyzed the possibilities the SVG standard offers for rendering three-dimensional scenes. Attention was focused on the problem related to the correct visibility of elements in the scene and the implementation of basic lighting models (ambient and diffuse components were considered) in scenes consisting of triangular elements.
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