Projects with this topic
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The Uncertain Machine is an open-source, AI-powered scientific simulation platform where players learn by interacting directly with dynamic models of reality. Instead of memorizing facts, users explore physics, biology, chemistry, and complex systems through experimentation, curiosity, and play. Built for all ages and skill levels, it adapts explanations in real time, turning every interaction into a discoverable, replayable learning experience where science is something you do, not something you read. https://roxanneardary.com/the-uncertain-machine/
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FlexiPrice is an open-source, modular dynamic pricing platform that helps businesses, organizations, and individuals make intelligent pricing decisions based on real-time market conditions. Designed to work across industries such as real estate, retail, e-commerce, services, and more, FlexiPrice combines market intelligence, customizable pricing strategies, competitive analysis, lowest-price guarantees, clearance pricing, analytics, and optional machine learning to deliver transparent, adaptive, and data-driven pricing recommendations. https://roxanneardary.com/flexiprice/
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ATM задачка. Выполнено в 3 версиях: самые простые услвоия, полный перебор, динамическим программированием.
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This project adopts Reinforcement Learning to solve a variant of the stochastic VRP, where customers are highly variable, demands are stochastic, and vehicles have a duration limit.
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The project finds the best spots for restaurants, avoiding placing restaurants too close together, and maximizing profit while keeping them a minimum distance apart. It uses dynamic programming to compute revenue and backtracking to select sites.
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Study of execution time of differents algorithms to solve the knapsack problem, in differents instances of the problem created with a generator of knapsack problem.
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Source code of the model Chevalier et al (2020) Am Nat
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This package is an attempt to make it easy to render paragraphs to a PIL Image in Python, with excellent line-breaking via the Knuth-Plass algorithm (commonly known as the TeX/LaTeX line-breaking algorithm). A simple greedy wrapping algorithm is available as a fallback. Console/text output is supported as well as PIL output.
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Python dice probability package.
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Solving the subset sum problem (SSP) via dynamic programming
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This project is meant to master Dynamic Programming, by breaking it down into a collection of simpler subproblems, solving each of those subproblems just once, and storing their solutions using a memory-based data structure.
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Gutenberg is a pipeline for training a neural network in segmenting and recognising frequent words in early printed books, in particular we focus on Gutenberg’s Bible.
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Algorithms and Data Structure Implemented in C++
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