... | ... | @@ -42,7 +42,7 @@ For MM1 documents see here: [MapMagic Manual](MM1/home). |
|
|
![Ledge](GeneratorIcons/Ledge.png) [Ledge](MatrixGenerators/Ledge) (new)
|
|
|
![Direction](GeneratorIcons/Direction.png) [Direction](MatrixGenerators/Direction) (new)
|
|
|
![Levels](GeneratorIcons/Levels.png) [Levels](MatrixGenerators/Levels)
|
|
|
![Mask](GeneratorIcons/Generator.png) [Mask](MatrixGenerators/Mask)
|
|
|
![Mask](GeneratorIcons/MapMask.png) [Mask](MatrixGenerators/Mask)
|
|
|
![Normalize](GeneratorIcons/Normalize.png) [Normalize](MatrixGenerators/Normalize)
|
|
|
![Slope](GeneratorIcons/Slope.png) [Slope](MatrixGenerators/Slope)
|
|
|
![Selector](GeneratorIcons/Selector.png) [Selector](MatrixGenerators/Selector)
|
... | ... | @@ -63,11 +63,11 @@ For MM1 documents see here: [MapMagic Manual](MM1/home). |
|
|
### Maps Sets Generators
|
|
|
Operate on several maps at once. Consider maps set as a `<Texture,Map>` dictionary, where each texture corresponds to terrain layer or grass diffuse texture.
|
|
|
|
|
|
Maps Set mainly have the same nodes as Maps, except:
|
|
|
![Add](GeneratorIcons/Add.png) [Add](ObjectsGenerators/Add) (new)
|
|
|
![MultiAdd](GeneratorIcons/MultiAdd.png) [MultiAdd](ObjectsGenerators/Positions) (new)
|
|
|
![Pick](GeneratorIcons/Pick.png) [Pick](ObjectsGenerators/Pick) (new)
|
|
|
![Convert](GeneratorIcons/Convert.png) [Convert](ObjectsGenerators/Convert) (new)
|
|
|
Maps Set mainly have the same nodes as Maps - they are grouped in Standard category.
|
|
|
![Add](GeneratorIcons/MapSetAdd.png) [Add](MatrixSetGenerators/Add) (new)
|
|
|
![Pick](GeneratorIcons/MapSetPick.png) [Pick](MatrixSetGenerators/Pick) (new)
|
|
|
![Create](GeneratorIcons/MapSetCreate.png) [Create](MatrixSetGenerators/Create) (new)
|
|
|
![Combine](GeneratorIcons/MapSetCombine.png) [Combine](MatrixSetGenerators/Combine) (new)
|
|
|
|
|
|
### Objects Generators
|
|
|
|
... | ... | |