For each of the input objects Propagate Generator will create a certain number of clones and will offset the created clones from the object’s position by a certain distance in a random direction on a plane.
Properties:
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Retain Originals: when enabled will output the source object along with the spread ones. When disabled will output only the spread objects (in case you want to adjust them separately).
Retain Originals: Off, On
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Seed: Spread generator uses random to get spread direction and count/distance within ranges. Seed value is used to initialize this random.
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Growth: minimum and maximum number of clones created for each object by the Generator. This value is a float. For example, when the growth range is set to 5 - 5.5 the Generator will create 5 clones for 75% 1of the objects and 6 clones for 25%, so the average number of clones per object will be 5.25.
Growth: 1-1, 3-3, 10-10
Growth, multiple stones: 1-2, 1-5, 1-10, 5-10. See some stones have the minimal spawned count, some - nearly maximum, and some in-between.
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Distance: minimum and maximum distance for clone’s offset from the object’s original position.
Distance: 1-2, 2-3, 3-5, 0-5
- Size Factor: impact factor of the original object’s size on the Growth and Range parameters. When set to 0 the object size is not taken into account, when set to 1 Growth and Range parameters are multiplied by object size. Keep in mind that big objects will generate many more clones that can end up overflowing the terrain with cloned objects.