Pulls objects downhill. Returns objects that were moved down according to the terrain normals.
- Input: the object hash to be processed by the generator.
- Stratum: a terrain heightmap. The objects use it to calculate the slope direction at their positions and therefore their movement direction.
Blur: downscales and blurs the provided heightmap. Increasing this value reduces the generate time, but results in loosing some detail (some objects could travel over the minor ledges).
Blur: 0 (using the original height), 1, 2, 3
Iterations: object move direction is evaluated every iteration. Increasing iteration count will result in objects traveling further, preserving a generator fidelity but increasing generation time.
Iterations: 0, 50, 100, 150, 200
Move Factor: The distance an object travels per iteration. Increasing this value will move objects further, but very far distances can reduce generation quality: it can make an object move upward or bounce above narrow hollows.
Stop Slope: stops the object on horizontal surface. The object is not moved anywhere when it reached the slope inclined less than this value (in degrees, 0 is flat and 90 is vertical).
Stop Slope: 10, 30, 45, 60, 89.9