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MapMagic World Generator
MapMagic World Generator
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  • Denis Pahunov
  • MapMagic World GeneratorMapMagic World Generator
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    • Objectsgenerators
  • Slide

Last edited by Denis Pahunov Mar 23, 2020
Page history

Slide

Pulls objects downhill. Returns objects that were moved down according to the terrain normals.

EffectGraph

Effect

Inputs:

  • Input: the object hash to be processed by the generator.
  • Stratum: a terrain heightmap. The objects use it to calculate the slope direction at their positions and therefore their movement direction.

Properties:

  • Blur: downscales and blurs the provided heightmap. Increasing this value reduces the generate time, but results in loosing some detail (some objects could travel over the minor ledges).
    Blur Blur: 0 (using the original height), 1, 2, 3
  • Iterations: object move direction is evaluated every iteration. Increasing iteration count will result in objects traveling further, preserving a generator fidelity but increasing generation time.
    Iterations Iterations: 0, 50, 100, 150, 200

  • Move Factor: The distance an object travels per iteration. Increasing this value will move objects further, but very far distances can reduce generation quality: it can make an object move upward or bounce above narrow hollows.

  • Stop Slope: stops the object on horizontal surface. The object is not moved anywhere when it reached the slope inclined less than this value (in degrees, 0 is flat and 90 is vertical).
    StopSlope Stop Slope: 10, 30, 45, 60, 89.9

Clone repository
  • Batch
    • Biomes
    • Combined
    • Objects
    • Splines
    • temp
    • temp1
  • BiomesGenerators
    • BiomesSet
    • Description
    • Function
    • Whittaker
  • Brush
    • Resolution
  • Combine
    • Combined
    • temp
    • temp1
  • MM1
    • Creating a custom generator
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