This MR implements a basic bridge for osgAnimations(dae) to OpenMW in the most format-agnostic way possible. Took a while to figure out what goes where, and this is the first system that works. I haven't given any thought to optimization, just tried to make one simple thing that works.
I'm not sure what to do next. It's probably a good time to give some feedback. Is this a good approach in the first place?
Issues of this MR:
OSG dae plugin issues
Issues with Godot Engine's "Better" Collada exporter for Blender
Issues of Unkown cause