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This project is mirrored from https://:*****@github.com/OpenMW/openmw.git. Updated .
  • openmw-0.45.0
  • openmw-0.44.0   release tag for OpenMW 0.44.0
  • openmw-0.43.0   release tag for OpenMW 0.43.0

    The OpenMW team is proud to announce the release of version 0.43.0! Grab it from our Downloads Page (https://openmw.org/downloads/) for all operating systems. This release brings a host of new features and bug fixes, including AI resurfacing to breathe, improved AI combat behavior and keyboard shortcuts for menus.

    Check out the release video (https://www.youtube.com/watch?v=F0MPLXdl0y4) and the OpenMW-CS release video (https://www.youtube.com/watch?v=88ywx8BSyKg) by the masterful Atahualpa, and see below for the full list of changes.

    Known Issues:

    • Shadows are not re-implemented yet
    • To use the Linux targz package binaries, Qt4 and libpng12 must be installed on your system
    • On macOS, OpenMW-CS is able to launch OpenMW only if OpenMW.app and OpenMW-CS.app are siblings

    New Features:

    • Implemented AI resurfacing to breathe (#1374)
    • Implemented rain and snow induced water ripples (#452, 4156)
    • Implemented fade to black on cell transitions (#824)
    • Implemented starting in an unnamed exterior cell with --start (#3941)
    • Implemented AI using "WhenUsed" enchantments (#3953)
    • Implemented stacks of ingredients or potions remaining grabbed after using one (#4082)
    • Implemented keyboard navigation for menus (#3400)
    • Implemented an option to show the success rate while enchanting (#3492)
    • Implemented an option to show projectiles' damage in tooltips (#2923)
    • Implemented an option to show melee weapons' reach and speed in tooltips (#2923)
    • Implemented a "launch OpenMW" tickbox on the Windows installer (#2258)
    • Implemented the ability to close the inventory while dragging items (#1692, #3099)
    • OpenMW-CS: Implemented LTEX record table (#933)
    • OpenMW-CS: Implemented LAND record table (#936)
    • OpenMW-CS: Implemented highlighting occurrences of a variable in a script (#2509)
    • OpenMW-CS: Implemented using one resource manager per document (#2748)
    • OpenMW-CS: Implemented shortcuts and context menu options for commenting code out and uncommenting code respectively (#3274)
    • OpenMW-CS: Implemented an option in user settings to reset settings to their defaults (#3275, #3682)
    • OpenMW-CS: Implemented reloading data files (#3530)
    • ess-Importer: Implemented converting projectiles (#2320)

    Bug Fixes:

    • Water visibility is now consistent across different setting configurations (#815)
    • Autosaves are now created when waiting, to match vanilla behavior (#1452)
    • Container Close button no longer loses key focus when an item is clicked (#1555)
    • Guards no longer become aggressive towards creatures that are beyond their alarm radius (#2405)
    • Players can no longer change their weapon or spell during attack or spellcasting, though weapons can still be sheathed (#2445)
    • UI window pinning now persists between saves and boots (#2489, #2834)
    • First person view now uses the correct body texture with the "Better Bodies" mod (#2594)
    • Stat review menu now reads correctly from the player's stats (#2628)
    • Player states are now correctly reset when a save is loaded (#2639)
    • Rain and snow weather effects no longer move with the player (#2698)
    • Implemented some missing creature swim animations (#2704)
    • "Owned" crosshair now does not mark objects which can be activated without triggering a crime (#2789)
    • Drag-and-drop is now ended if the item is removed (#3097)
    • GetDetected can now be used without a reference (#3110)
    • Fixed poor performance when resizing the dialog window (#3126)
    • Fixed how ampersands in filenames are handled by the Launcher and Wizard (#3243)
    • Improved water reflection rendering along shorelines (#3365)
    • Improved AI usage of Dispel magic effect (#3341)
    • Disposing of corpses no longer breaks related quests (#3528)
    • Framerate limit is now enforced in videos and menus (#3531)
    • Only one copy of a given sound effect may now be played at a time (#3647)
    • Stationary NPCs resume returning to their position after a game is loaded if they had moved (#3656)
    • Added a fade-out for music transitions (#3665)
    • Spellcasting effects now disappear when resting (#3679)
    • Filled soul gems no longer count against the number of empty soulgems a merchant restocks of the same type (#3684)
    • Fixed magicka calculation during character generation (#3694)
    • Guards will now try to arrest the player when attacked, instead of just fighting back (#3706)
    • Death counts are now checked to be for valid actors before they are loaded (#3720)
    • Malformed inequality operators are now handled as equality to match vanilla and give a warning (#3744)
    • Yagrum Bagarn no longer twitches (#3749)
    • DisableLevitation now removes Levitate visual spell effect indicators (#3766)
    • Script commands now run if they were in voiced dialog scripting (#3787)
    • Added enabled check to animation script commands (#3793)
    • Default sound buffer size was increased (#3794)
    • RemoveItem behavior adjusted (#3796)
    • Godmode adjusted to match vanilla (#3798)
    • Animations now loop correctly in the "Animated Morrowind" mod (#3804)
    • Fixed enchantment point calculation to match vanilla (#3805)
    • Missing book art now logs a warning instead of showing a pink rectangle (#3826)
    • Fixed "Windows Glow" mod so window textures are not darker than they should be (#3833)
    • Bodyparts with multiple NiTriShapes are now handled correctly (#3835)
    • InventoryStore::purgeEffect() now removes all effects with argument ID (#3839)
    • Fixed fatigue loss calculations when jumping (#3843)
    • Underwater effects are now not applied to scripted "say" commands (#3850)
    • Actors no longer try to speak underwater (#3851)
    • Fixed a crash caused by an NPC being spawned by two routines at once (#3864)
    • Fixed an exploit where constant effect enchantments could be made with any soul gem by switching the soul gem during enchanting (#3878)
    • Fixed jail state not being cleared when a game is loaded (#3879)
    • Journal no longer displays empty entries (#3891)
    • An empty line is no longer displayed between a topic and the actual dialog text in the dialog window (#3892)
    • PositionCell in dialog no longer closes the dialog window (#3898)
    • "Could not find Data Files location" dialog no longer appears multiple times (#3906)
    • Fixed a case where the user could get stuck when installing without a CD (#3908)
    • Adjustments made to the Morrowind Content Language dropdown in the settings pane of the launcher (#3909)
    • Scroll in launcher window can no longer be cut off by resizing the window (#3910)
    • NC text key on nifs now works correctly (#3915)
    • Menu click sound no longer plays for right clicks (#3919)
    • Improved AI targetting algorithm to choose targets based on attack effectiveness (#3921)
    • AI now avoids enemy hits while casting self-ranged spells (#3922)
    • Copy/Paste now uses the correct command key on macOS (#3934)
    • AI attack strength is now reset when starting a new attack (#3935)
    • Changed spell priority calculation to match vanilla (#3937)
    • UI sounds are no longer distorted under water (#3942)
    • Fixed the game not pausing when minimized on Windows (#3943)
    • Vendors now confiscate stolen items that the player tries to sell them back (#3944)
    • Fixed some character preview rendering issues (#3955)
    • EditEffectDialog close button now updates range button and area slider properly (#3956)
    • Fixed some issues with body part rendering with mods (#3957)
    • Clothing value is now unsigned, preventing some value overflow issues (#3960)
    • Fatigue is now consumed if your encumbrance equals your maximum carry weight exactly (#3963)
    • Journal sounds are now played when flipping pages and closing the journal (#3974)
    • Fixed containers instantly closing when opened with a controller and the cursor over the close button (#3978)
    • Fixed performance issue when casting spells, especially on new landmasses such as Tamriel Rebuilt (#3981)
    • Corrected down and up sounds played when trading (#3982)
    • NPCs taunted to aggression no longer continue dialog with the player (#3987)
    • Journal can no longer be opened at the main menu (#3991)
    • Fixed Dispel to only cancel spell effects (#3995)
    • Fixed missing header inclusion breaking OpenBSD clang build (#4002)
    • Inventory avatar now fits within display border (#4003)
    • Manis Virmaulese now speaks to the player before attacking (#4004)
    • AI spawn position is now reset if they are moved to another cell (#4010)
    • Keypresses consumed by the UI are no longer processed again by the game (#4016)
    • GetPCRunning and GetPCSneaking now check if the PC is actually moving (#4017)
    • Music track shuffling is improved (#4024)
    • Spells with copy/pasted names no longer sort to the top of the spell list (#4025)
    • NPC archers now switch to another weapon to attack when they run out of arrows (#4033)
    • Reloading a save game while falling no longer prevents fall damage (#4049)
    • Draw animation is no longer played when a player equips a new weapon while already holding one (#4056)
    • Disposition is now updated correctly when dialog is closed (#4076)
    • Alchemy skill increases now take effect immediately after potion creation, instead of after the next batch is started (#4079)
    • GetResist commands now work like in vanilla (#4093)
    • Level-up messages for levels past 20 are now used (#4094)
    • Fixed error in framelistener when taking all items from a corpse (#4095)
    • Default 0 float precision is now used in float formatting (#4096)
    • Cycling through weapons now only selects weapons that can be equipped (#4104)
    • A scroll bar has been added to the birthsign effects list at character creation (#4105)
    • Changed inventory sort order to be more consistent (#4112)
    • Fixed unexpected "Resolution not supported in fullscreen" messages (#4113)
    • Fixed pickpocketing behavior to match vanilla (#4131)
    • Fixed a case where NPCs would not equip a second ring (#4155)
    • NPCs now do not autoequip clothing of the same price (#4165)
    • Multiple GUI and AI fixes and improvements
    • OpenMW-CS: Fixed issues with using # characters in loaded configuration files (#3045)
    • OpenMW-CS: Fixed camera position jumping when switching camera modes (#3709)
    • OpenMW-CS: "Map Color" field in Cells table now works correctly (#3971)
    • OpenMW-CS: Name is now reported correctly as OpenMW-CS on macOS (#4027)
    • OpenMW-CS: New greetings now work in-game (#4037)
    • OpenMW-CS: Merging of Land and Land Texture records fixed (#4074)
    • OpenMW-CS: Fixed narrow left pane in Preferences window (#4107)
  • stable
    cf6f3685 · rtd backport fix ·
  • openmw-0.42.0
    cf6f3685 · rtd backport fix ·
  • openmw-0.41.0   release tag for OpenMW 0.41.0
  • openmw-0.40.0   release tag for OpenMW 0.40
    a6329749 · updated changelog ·
  • openmw-0.39.0   release tag for OpenMW 0.39.0
    a38b086f · updated changelog ·
  • openmw-0.38.0   release tag for 0.38.0
  • openmw-0.37.0   release tag for OpenMW 0.37.0
  • openmw-0.36.1   release tag for OpenMW 0.36.1
    e8e34070 · updated changelog ·
  • openmw-0.36.0   release tag for OpenMW 0.36.0
    b9856162 · updated changelog ·
  • openmw-0.35.1   OpenMW maintenance release 0.35.1
  • openmw-0.35.0   release tag for OpenMW 0.35.0
  • openmw-0.34.0   release tag for OpenMW 0.34.0
  • openmw-0.33.1   tag for maintenance release (source only)
  • openmw-0.33.0   release tag for OpenMW 0.33.0
  • openmw-0.32.0   release tag for OpenMW 0.32.0
  • openmw-0.31.0   release tag for OpenMW 0.31.0
    05d92f0a · updated changelog ·
  • openmw-0.30.0   release tag for OpenMW 0.30.0