Mapping - Packaging
.pk3 files are basically just renamed
.zip archives. The content needs to follow a certain folder structure.
Map related files go into
maps/, sounds go into
sounds, etc. If you followed the suggestion from First Map
.pk3 package only consists of removing build artifacts, adding the map files to a
.zip archive and renaming it.
While technically only the
.bsp file generated by the map compiler and all used assets that are not part of the game are needed,
some other files are needed so that the map works properly.
maps/<mapname>.bsp - This is your compiled map file
maps/<mapname>.mapinfo - This file has the meta information, artist, global music track, gametype(s) and game settings
maps/<mapname>.tga|png|jpg - This file is a screenshot of your map. If you don’t include this, you map doesn’t have a picture in the menu or the voting screen for servers and angels cry.
maps/<mapname>.waypoints - Waypoints for bots
maps/gfx/<mapname>_mini.tga|png|jpg - Minimap, will be generated by the map compiler.
###Example mapinfo file
title My First Map description Mapping tutorial map author MyName cdtrack 6 gametype dm gametype tdm
Adding these files is strongly recommended:
maps/<mapname>.map - This is an open-source game. Gives other the ability to learn and fix broken maps/extend maps.
License - The license for the map. An open-source license like
GPL is recommended.
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