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4. Export to a file path of your choosing, /path/to/umbra.iqm. Put the names of all the animations in the animations box, using commas for multiple anims. Then hit the export button and hopefully it will work without any errors.
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5. Your model will need a .framegroups file to be used in Xonotic, look at the example file at the beginning of this article or check the [Framegroups](Framegroups) section of this wiki.
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### Troubleshooting
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- _**Broken shadow artifacts (enabled with `r_shadows 2` and disabled `r_shadow_shadowmapping 0`):**_<br/>
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To solve this, the possible way is exporting to IQM from Blender, selecting bone and mesh (both highlighted). That issue could happen to player models.
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<br/>Reference: https://gitlab.com/xonotic/xonotic-data.pk3dir/-/issues/2667
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- _**When exporting to IQM, get duplicated names in the texture:**_<br/>
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<img src="uploads/cdb90908aab4a52580019c871a936156/duplicatedtexturenameloadingerror.jpg" alt="duplicatedtexturenameloadingerror" width=700 /><br/>
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Take a closer look what is telling here:<br/>
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_The "Materials" option controls how material names are generated. "material+image-ext" combines the name of the material and the name of the UV-map image (without its extension or directory) to generate the material name, "material" uses only the name of the material, and "image" just uses the name of the UV-map image (without its directory)._ <br/><br/>
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When you export to IQM, you need to watch out that detail after selected File > Export > Inter-Quake Model (.iqm, .iqe).<br/>
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Pay attention to this [section](##textures-and-materials) when you need to export correctly, the material/texture(image) should be one thing, so do the following: Export IQM > Materials: > select `material` or `image` instead `material+image-ext`.<br/>
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<img src="uploads/4fa75dca8ebb724b89d5fd5513fd2787/exportiqmiqeblenderdetails.jpg" alt="exportiqmiqeblenderdetails" width=200 /><br/>
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- _**Model scale animations aren't working:**_<br/>
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SMD format doesn't support bone scaling animations, although you try to compile them into dpmodel tool, it won't change nothing. More info here: https://steamcommunity.com/groups/BlenderSourceTools/discussions/1/152392786900223348/ <br/>
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Same goes for IQM.
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### Notes
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As of 01/06/2012, Xonotic uses these animations:
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