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Updated date
Refactor damage text code to avoid using intrusive lists
!1296
· created
Jul 08, 2024
by
terencehill
Topic: Refactoring
Merged
2
Approved
updated
Oct 03, 2024
Refactor flood control code to work with .cmd_floodtime initialized to 0
!1325
· created
Aug 02, 2024
by
terencehill
Topic: Refactoring
Merged
Approved
updated
Aug 06, 2024
Migrate client commands to a registry
!1320
· created
Jul 31, 2024
by
Mario
MR Size
Small
RN
CQ: Refactoring
Topic: Refactoring
Merged
9
Approved
updated
Aug 04, 2024
Fix REGISTRY_CHECK
!1259
· created
Feb 09, 2024
by
terencehill
MR Size
Tiny
RN
CQ: Refactoring
Topic: Refactoring
Merged
3
Approved
updated
Jul 29, 2024
Implemented relative team announcing and a smarter CTF announcer
!1085
· created
Oct 13, 2022
by
z411
Xonotic 0.9
pending-release
RN
Announcer
Topic: Audio
Topic: Refactoring
Merged
3
Approved
updated
May 21, 2024
Implement g_warmup > 1 and related fixes and refactoring
!1082
· created
Oct 11, 2022
by
bones_was_here
Xonotic 0.8.6
Topic: Gamelogic
Topic: Refactoring
Merged
44
Approved
updated
Sep 25, 2023
Automatic per-map min & max player limits, many warmup and player count and Welcome message things
!1022
· created
May 19, 2022
by
bones_was_here
MR Size
Medium
Topic: Gamelogic
Topic: HUD
Topic: Refactoring
Merged
30
Approved
updated
Sep 25, 2023
Separate health and armor item respawning timers
!1125
· created
Jan 07, 2023
by
Arios Jentu
RN
Gameplay: Misc
Topic: Configuration
Topic: Refactoring
Merged
32
Approved
updated
Aug 09, 2023
Add a more optimised and generic function to initialise items (loot or permanent)
!1211
· created
Jun 21, 2023
by
bones_was_here
RN
CQ: Performance
Topic: Cruft Removal
Topic: Performance
Topic: Refactoring
Merged
Approved
updated
Jul 01, 2023
Allow showing translated campaign level descriptions in game and add Chinese translations of the campaign
!1205
· created
Jun 13, 2023
by
terencehill
MR Size
Small
Topic: Refactoring
Topic: i18n (translations)
Merged
10
Approved
updated
Jun 29, 2023
Improve readability by replacing label switch with SCO_LABEL macro in scoreboard code
!1209
· created
Jun 16, 2023
by
LegendaryGuard
Xonotic 0.8.6
MR Size
Tiny
Topic: Refactoring
Merged
34
Approved
updated
Jun 22, 2023
Survival: refactored code to prevent cheating and 2 minor fixes
!1195
· created
Jun 08, 2023
by
terencehill
MR Size
Small
Topic: Gamelogic
Topic: Network
Topic: Refactoring
Topic: Server
Merged
10
Approved
updated
Jun 12, 2023
Optimize h_ok_grenade, h_ok_hmg, h_ok_mg, h_ok_rl and h_ok_sniper models
!1106
· created
Dec 05, 2022
by
LegendaryGuard
Xonotic 0.8.6
MR Size
Small
RN
Artwork: Weapons
Topic: Models
Topic: Refactoring
Topic: Weapons
Merged
15
Approved
updated
Apr 24, 2023
Make all entities (such as monsters and turrets) use physics logic handled by Xonotic rather than the engine, allowing for future advancements in movement and gameplay
!1044
· created
Jun 29, 2022
by
Mario
Gamecode-driven (QC) Physics
MR Size
Small
RN
Physics
Topic: Refactoring
Merged
56
Approved
updated
Mar 17, 2023
Some minor tweaks to the QC physics logic
!1077
· created
Oct 02, 2022
by
Mario
Gamecode-driven (QC) Physics
MR Size
Tiny
Topic: Physics
Topic: Refactoring
Merged
9
Approved
updated
Mar 05, 2023
Remove override of engine +showscores command
!1128
· created
Jan 21, 2023
by
bones_was_here
Topic: Engine
Topic: Refactoring
Merged
2
Approved
updated
Feb 09, 2023
Add a registry field for renamed weapons to define their previous name to maintain compatibility
!1119
· created
Dec 29, 2022
by
Mario
MR Size
Small
Topic: Refactoring
Merged
9
Approved
updated
Dec 30, 2022
Always use a monotonic matchid to prevent random rejections by xonstat
!1019
· created
May 11, 2022
by
bones_was_here
Topic: Refactoring
Topic: XonStat and scoring
Merged
2
Approved
updated
May 31, 2022
ReplicateVars API improvements
!964
· created
Jan 17, 2022
by
terencehill
Topic: Network
Topic: Refactoring
Topic: Server
Merged
4
Approved
updated
Feb 10, 2022
Merge branch Mario/resource_registry (M merge request)
!910
· created
May 28, 2021
by
Mario
Topic: Refactoring
Merged
10
Approved
updated
Jan 18, 2022