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Always use a monotonic matchid to prevent random rejections by xonstat

bones_was_here requested to merge bones_was_here/matchid_eventlog into master

A random number was used with low probability of reuse at first, but the chance of a valid match being rejected increased linearly as a server logged more matches. Unless it had sv_eventlog enabled :)

Also a refactor: Put GameLogInit() code in there instead of in spawnfunc(worldspawn)

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