Skip to content
GitLab
Menu
Why GitLab
Pricing
Contact Sales
Explore
Why GitLab
Pricing
Contact Sales
Explore
Sign in
Get free trial
Open
6
Merged
27
Closed
4
All
37
Recent searches
{{formattedKey}}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
Opt-in cvar to block shotgun melee directly after a shot
!1173
· created
May 18, 2023
by
Dr. Jaska
MR Size
Tiny
MR
Waiting For Review
Topic: Weapons
0 of 2 Approvals
updated
May 21, 2024
Implement a fixed spread pattern, for (OK) Shotgun (Crylink and Hagar share the function call also)
!1169
· created
May 17, 2023
by
Dr. Jaska
MR
Waiting For Review
RN
Gameplay: Weapons
Topic: Balance
Topic: Weapons
41
0 of 2 Approvals
updated
May 22, 2024
q3compat: q3df rl horizontal force 1.2x multiplier
!1161
· created
Apr 25, 2023
by
Dr. Jaska
Q3A, Q3TA, DeFRaG, CPMA, QL compatibility
MR
Waiting For Review
Topic: Weapons
0 of 2 Approvals
updated
May 21, 2024
Draft: Allow damagepush_speedfactor only apply to self-damage with opt-in cvar
!1117
· created
Dec 28, 2022
by
Dr. Jaska
RN
Gameplay: Weapons
Topic: Balance
Topic: Weapons
17
0 of 2 Approvals
updated
Feb 10, 2024
Refactor weapon filenames to avoid confusions (includes models, sounds, skins, effects and shader scripts)
!1116
· created
Dec 27, 2022
by
LegendaryGuard
Xonotic 0.9
pending-release
MR Size
Huge
MR
Waiting For Merging
Status
Pending release
Topic: Audio
Topic: Models
Topic: Refactoring
Topic: Shaders & Textures
Topic: Weapons
21
Approved
updated
May 22, 2024
Machinegun time based spread decay, support for inverse spread and cold/heat damage multiplier support
!930
· created
Sep 04, 2021
by
Dr. Jaska
Xonotic 0.9
MR
Waiting For Review
Topic: Weapons
14
0 of 2 Approvals
updated
May 27, 2024