Add sfx for picking up and using items in the world
This would involve adding sfx events for inventory changes such as collecting, consuming/using, and dropping items.
We could potentially watch the player's inventory similar to how we watch their movement state and emit events on detected changes: This leads to issues of not being able to differentiate using
an item and dropping
an item, since we only know that it no longer exists.
It would be nice if this also accounted for the player attempting to collect an item when their inventory is full.
Edited by S Handley