Sync and bandwidth tracking issue
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Create diagnostics for tracking bandwidth contribution of each type of message with counts, uncompressed size, and estimated compressed size. -
Selective outcome transmission (#990) -
Limit block updates to in range clients (#382) -
Only send inventory changes instead of the whole inventory (#961) - Potentially, we could develop an abstraction for doing this type of partial sync for multiple components, e.g. character states
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Don't send the inventories of other entities (#960) -
Don't send empty update messages? (#47 (closed)) -
Extra component removal messages (#911) -
Sync specific info for out of range group members (#856) -
On startup players without a position don't have certain things synced properly (#555 (closed)) -
Consider implications of stealth on syncing
Edited by Imbris