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Make a copy of the input material mesh (ClipMethod) to prevent crash when dealing with PointsData

By bisecting the git commit i has been found that the crash mentioned in #33 (closed) was due to the deletion of the copy of the input mesh. This MR reintroduces a copy of the input mesh for the ClipMethod class. An explanation (a bit obscur) may be found in the vtkClipDataSet algorithm.

This MR also adds a test to ensure the filter do not crash anymore when Points data are present.

Closes #33 (closed)

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