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Created date
[WIP] Added an option to preview generated GLSL code to shader editor
!35783
· created
Jan 31, 2020
by
Chaosus
4.0
master
feature proposal
for pr meeting
topic:editor
topic:shaders
usability
updated
Feb 14, 2020
Added 'u' postfix in shaders to easy declare uints
!35736
· created
Jan 30, 2020
by
Chaosus
4.0
master
enhancement
topic:shaders
updated
Feb 14, 2020
Add support for opengl external textures
!35306
· created
Jan 19, 2020
by
Rafał Mikrut
4.0
master
feature proposal
platform:android
topic:arvr
topic:shaders
updated
Feb 14, 2020
Make fake int mod op (%) actually return int
!35202
· created
Jan 16, 2020
by
Rafał Mikrut
4.0
master
bug
cherrypick:3.2
topic:shaders
updated
Feb 14, 2020
Added Sampler3D/2DArray support to visual shaders
!34305
· created
Dec 12, 2019
by
Chaosus
4.0
master
enhancement
topic:shaders
updated
Feb 14, 2020
Highlight control flow keywords with a different color
!33577
· created
Nov 12, 2019
by
Rafał Mikrut
4.0
master
enhancement
topic:editor
topic:gdscript
topic:shaders
updated
Feb 14, 2020
Tweak the built-ins color highlighting in the shader editor
!33548
· created
Nov 11, 2019
by
Rafał Mikrut
4.0
master
cherrypick:3.2
enhancement
topic:editor
topic:shaders
updated
Feb 14, 2020
Added a FULLRECT_UV keyword in canvas item
!32861
· created
Oct 16, 2019
by
QbieShay
4.0
master
enhancement
topic:rendering
topic:shaders
updated
Feb 14, 2020
Implemented global const array to shaders
!32751
· created
Oct 11, 2019
by
Chaosus
4.0
master
enhancement
for pr meeting
topic:shaders
updated
Feb 14, 2020
[WIP] Add basic shader preprocessing support
!17797
· created
Mar 27, 2018
by
Rafał Mikrut
4.0
master
feature proposal
topic:shaders
updated
Feb 14, 2020