Skip to content
GitLab
Menu
Why GitLab
Pricing
Contact Sales
Explore
Why GitLab
Pricing
Contact Sales
Explore
Sign in
Get free trial
Open
10
Merged
44
Closed
5
All
59
Recent searches
{{ formattedKey }}
{{ title }}
{{ help }}
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
None
Any
{{name}}
@{{username}}
{{name}}
@{{username}}
None
Any
Upcoming
Started
{{title}}
None
Any
{{title}}
None
Any
{{title}}
None
Any
{{name}}
Yes
No
Yes
No
{{title}}
{{title}}
{{title}}
Created date
Make Fresnel node in visual shaders to use default NORMAL/VIEW
!33817
· created
Nov 22, 2019
by
Chaosus
3.2
master
enhancement
topic:shaders
Merged
updated
Jan 08, 2020
Fix Visual Studio throwing C4146 warning.
!33706
· created
Nov 18, 2019
by
Rafał Mikrut
3.2
master
enhancement
topic:shaders
Merged
updated
Nov 18, 2019
Properly update texture when roughness/metallic set
!33683
· created
Nov 17, 2019
by
Rafał Mikrut
3.2
master
bug
topic:shaders
Merged
updated
Jan 31, 2020
Highlight control flow keywords with a different color
!33577
· created
Nov 12, 2019
by
Rafał Mikrut
4.0
master
enhancement
topic:editor
topic:gdscript
topic:shaders
updated
Feb 14, 2020
Tweak the built-ins color highlighting in the shader editor
!33548
· created
Nov 11, 2019
by
Rafał Mikrut
4.0
master
cherrypick:3.2
enhancement
topic:editor
topic:shaders
updated
Feb 14, 2020
Fix invalid casting on visual shader sampler
!33341
· created
Nov 04, 2019
by
Chaosus
3.2
master
bug
topic:shaders
Merged
updated
Nov 04, 2019
Added sampler inputs for visual shaders
!33282
· created
Nov 03, 2019
by
Chaosus
3.2
master
enhancement
topic:shaders
Merged
updated
Nov 04, 2019
Prevents usage of unsupported texture shader types in GLES2
!33280
· created
Nov 03, 2019
by
Chaosus
3.2
master
bug
topic:shaders
Merged
updated
Nov 03, 2019
Removed switch operator from GLES2 shader back-end
!33259
· created
Nov 02, 2019
by
Chaosus
3.2
master
bug
topic:shaders
Merged
updated
Nov 02, 2019
Prevents shader crash on GLES2 if unsupported built-in has been used
!33175
· created
Oct 30, 2019
by
Chaosus
3.2
master
bug
topic:shaders
Merged
updated
Nov 01, 2019
Added check if field name in the shader is equal to builtin
!33159
· created
Oct 29, 2019
by
Chaosus
3.2
master
bug
cherrypick:3.1
topic:shaders
Merged
updated
Oct 29, 2019
Removes translations from generated visual shader code
!33152
· created
Oct 29, 2019
by
Chaosus
3.2
master
bug
topic:shaders
Merged
updated
Oct 29, 2019
Fix shader crash if non-boolean expression inserted into "if"
!33130
· created
Oct 28, 2019
by
Chaosus
3.2
master
bug
topic:shaders
Merged
updated
Oct 28, 2019
Improve error messages related to `shader_type`
!33092
· created
Oct 26, 2019
by
Rafał Mikrut
3.2
master
enhancement
topic:editor
topic:shaders
usability
Merged
updated
Jan 27, 2020
Added a FULLRECT_UV keyword in canvas item
!32861
· created
Oct 16, 2019
by
QbieShay
4.0
master
enhancement
topic:rendering
topic:shaders
updated
Feb 14, 2020
Implemented global const array to shaders
!32751
· created
Oct 11, 2019
by
Chaosus
4.0
master
enhancement
for pr meeting
topic:shaders
updated
Feb 14, 2020
Added sampler port to CubeMap, fixed parsing in expresssions
!32742
· created
Oct 11, 2019
by
Chaosus
3.2
master
bug
enhancement
topic:shaders
Merged
updated
Oct 11, 2019
[WIP] Visual Shader: Add individual channels for colors and textures.
!28889
· created
May 14, 2019
by
Ernest Lee
3.2
master
archived
enhancement
needs rebase
salvageable
topic:shaders
usability
Closed
updated
Oct 22, 2019
[WIP] Add basic shader preprocessing support
!17797
· created
Mar 27, 2018
by
Rafał Mikrut
4.0
master
feature proposal
topic:shaders
updated
Feb 14, 2020
Prev
1
2
3
Next