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x11: use different strings for WM_CLASS depending on context

Rafał Mikrut requested to merge github/fork/Hinsbart/wm_class into master

Created by: Hinsbart

Fixes #766 (closed), enables the use of custom window rules for tiling WMs. (eg. run editor maximized, and games floating/centered)

Sets the resource name in the WM_CLASS property to:

  • "Godot" for game windows (same as before)
  • "Godot_Editor" for the editor
  • "Godot_ProjectList" for the project manager

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