Godot is not friendly with tiling window managers
I'm user of SpectrWM, a small dynamic tiling window manager for Xorg.
There are two issues:
- all the Godot windows (the project list, the editor and the game preview) have exactly the same class and instance according to
xprop | grep -E "^(WM_CLASS|_NET_WM_NAME|WM_NAME)"
, this makes me unable to change the tiling behavior according to each different window, i.e.: making the game preview window float over the rest of windows. And, - The elements of any windows do not accommodate to the window size upon startup, look: I have to float the window and then stack it again in order to get the elements of Godot's UI accommodate to the size of the window when stacked: Floating: re-stacked: After this, Godot is able to fit the GUI properly.
Hope this bug report makes sense. Having this fix before Godot hits version 1.0 is a good idea, so I better report this now.