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Fabio Pittaccio

@pittabio
๐Ÿธ Ready to code
  • pittabio
  • README.md

Hi there, I'm Fabio Pittaccio ๐Ÿ‘‹

  • ๐Ÿ•น๏ธ I am an Unreal Engine C++ Developer with a Master in C++ Programming from Rainbow Academy (Rome).
  • ๐Ÿ“ I am based in Rome, Italy, and you can find me everywhere online as @pittabio.
  • ๐Ÿ”ง I am a Git Certified Specialist through GitKraken Learn [certificate].
  • ๐Ÿš€ I create games from initial concept to final publication.
  • ๐Ÿ“ซ Explore my full projects and technical deep-dives at pittabio.github.io.
  • โค๏ธ I am a Tomb Raider enthusiastโ€”the saga that sparked my passion for game development.
  • ๐ŸŒ I am available for remote work and international relocations.

Quick info

๐Ÿ” What do I use

cplusplus logo unrealengine logo rider logo git logo github logo gitlab logo

๐Ÿ”— Connect with me

๐Ÿ’ผ Professional Profiles ๐ŸŒ Community & Social

๐Ÿ“Š Fun Stats

stats graph languages graph

Projects

๐Ÿ”ฅ Featured Projects

Here are some of my most impactful game development projects across GitLab and GitHub

๐Ÿ—ก๏ธ Ruins' Rhapsody

Action-adventure game that follows a fearless archaeologist on a quest to uncover a mythical rune. Blending exploration, puzzle-solving, and intense combat, the game invites players into a richly detailed world of ancient ruins and hidden secrets. Inspired by legendary sagas like Tomb Raider and Uncharted, it challenges players to master movement, manage resources, and unravel the mysteries of a forgotten civilization.
๐Ÿ”—GitLab || ๐Ÿ”—itch.io || ๐Ÿ”—GameJolt

๐Ÿธ Goblin Jr. Adventure

A charming platformer where players guide a brave little goblin through stylized cube worlds filled with coins, traps, and secrets. Designed for casual players and kids, the game offers simple yet engaging challenges in vibrant, colorful environments.
๐Ÿ”—GitHub || ๐Ÿ”—itch.io

๐ŸงŸ Zombie Siege: Chronicles

Zombie Siege Chronicles is a tower defense game developed in UE5 for the 2024 Rookie Awards. Defend your base from hordes of zombies using turrets, barriers, and special structures. Gameplay features a top-down view, dynamic events, and enemies with unique abilities.
The download is hosted on a contributor's ๐Ÿ”—itch.io account

๐Ÿง™ WizardScape: The Magic Chase

Lightweight survival demo for Android, built with Unreal Engine. Control a young wizard who auto-casts spells while dodging waves of enemy mages and collecting magical diamonds. Designed as a technical prototype, the game showcases core mechanics like progressive difficulty, upgrade systems, and mobile-optimized controls.
๐Ÿ”—GitHub || ๐Ÿ”—itch.io

๐Ÿฆ Flying Bird

3D remake of the iconic Flappy Bird, developed in Unreal Engine 5.4 for both Windows and Android. It preserves the original's addictive gameplay with simple one-touch controls, now set in a fully 3D environment. Navigate through endless obstacles to achieve the highest score. The game is complete and optimized for Android.
๐Ÿ”—GitHub || ๐Ÿ”—itch.io


๐Ÿ”ฌ Technical & Research Projects

Some experimental and learning projects to explore new mechanics

โš”๏ธ State Tree AI - Advanced Behavior Systems

Experimental project exploring Unreal Engine's State Trees. Focused on learning and research project created to explore and master the State Tree system through practical examples. A technical showcase for professional evaluation and learning purposes.
๐Ÿ”—GitHub || ๐Ÿ”—GitLab

โš”๏ธ GAS - Gameplay Ability System

Experimental project exploring Unreal Engine's Gameplay Ability System (GAS). Focused on implementing and testing advanced ability mechanics, attribute systems, and gameplay effects. A technical showcase for professional evaluation and learning purposes.
๐Ÿ”—GitHub || ๐Ÿ”—GitLab


๐Ÿ“ Dev Archive

Projects from my growth process and collaborations that never shipped or are currently on hold.

  • Project Pyramid: Action-adventure set in ancient Egypt. I developed the full enemy AI system, including stealth perception, Behavior Trees, and coordination logic. (Status: On Hold)
  • Echoes of the Witch Wood: Internal action-platformer prototype developed to simulate an indie team environment. I focused on shared ability interfaces and environmental mechanics. (Status: Cancelled)

โ˜• Support my work

If you appreciate my projects and want to help me continue developing independent tools and games ๐Ÿ’–

github logo ko-fi logo paypal logo

๐ŸŽจ Credits

  • Profile Picture Artist: rihnlin
  • Portfolio Website: Built with love and hosted on GitHub Pages

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About

Pronouns: he/him

๐Ÿฃ '97 ๐ŸŽฎ Gameplay Developer focused on UE5 & C++ ๐ŸŽ“ Unreal C++ Certified (Rainbow Academy) ๐Ÿ› ๏ธ Building scalable mechanics and modular game systems

Info

Rome, Italy
11:18 AM
Member since August 08, 2024

Contact

pittacciofabio.wixsite.com/site
fabio-pittaccio
1169951922522968104
https://github.com/pittabio