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Daniele Penazzo / 2DGD_F0TH
Creative Commons Attribution Non Commercial Share Alike 4.0 International[CC BY-NC-SA] A compendium of the community knowledge on game design and development
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This project includes the implementation of the design patterns in c++. The purpose behind this project is to understand, analyse the implementation of the various design patterns like creational, structural & behavioural design patterns.
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Joakim Åling / Templates
GNU General Public License v3.0 or laterVarious templates to increase workflow.
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Wade Xavier Rauschenbach / Recode
MIT LicenseRecode is a sandbox based around programming and customization
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utech-open-source / scit
MIT LicenseContains solutions to programming projects from programming 1, 2, Object Oriented Programming, Analysis of Algorithms, Theory of Computation, Operating Systems, Data Structures and etc.
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dataflower / libflow
X11 License Distribution Modification Variantlibflow is a modern, high-performance C++11 implementation of J. Paul Morrisson's Flow-Based Programming Model.
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C/C++ application for creating and managing employers / employee data stream from the legacy.
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C++ project to demonstrate dynamic-memory-allocation in for command line tools.
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Sandbox for trying things out that don't fit anywhere else.
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Learning Code from basics
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Felix Bertoni / skuldenka
CeCILL-C Free Software License AgreementA tiny game development tool trying to offer a different view of the game development philosophy. This engine tries to see a game as a concept, where every elements are meant to be adapted by the player itself to its own experience.
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Sobrecarga de operadores en C++
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Compresión y decompresión de archivos de texto en C++
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William Larsson / bff
GNU General Public License v3.0 or laterA brainfuck interpreter for the modern world
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