Explore projects
-
s-ilent / Silent Cel Shading Shader
MIT LicenseA surface shader for Unity providing cel-shading. (Forward rendering only)
Updated -
Dmitry Senyushkin / Unity Libre Fracture
BSD 3-Clause "New" or "Revised" LicenseUnity Libre Fracture is a free and open source fracture system developed for Unity Engine
Updated -
-
wtwrp / aeroctl
GNU General Public License v3.0 or laterSensible Gigabyte Aero control panel.
Updated -
Matej Borovinšek / PrePoMax
GNU General Public License v3.0 or laterUpdated -
Jim Britton / CrewChiefV4
BSD 3-Clause "New" or "Revised" LicenseRace engineer for RaceRoom, iRacing, rFactor/2, Le Mans Ultimate, Assetto Corsa, Assetto Corsa Competizione, Automobilista/2, PCars/2 and some games derived from them. Also some of the F1 series of games and co-driver for rally games. See https://mr_belowski.gitlab.io/CrewChiefV4/index.html for a complete list.
Updated -
GitLab.org / project-templates / dotnetcore
MIT LicenseA simple application that demonstrates how easy it is to get started with .NET Core development in GitLab
Updated -
PoroCYon / Altar.NET
BSD 3-Clause "New" or "Revised" LicenseGameMaker: Studio data.win unpacker (mainly for Undertale)
Archived 31Updated -
Callan Hodgskin / Invention
MIT LicenseDevelop native apps for iOS, Android and Windows with 100% code sharing using Visual Studio and C#.NET.
Updated -
MMWG (http://u3d.as/oDY) wikis, issues, and most recent patches and betas.
Plugin Tools are required along with this repository to make MapMagic Beta work: https://gitlab.com/denispahunov/plugintools
Updated -
gamedev-public / unity
MIT LicenseUpdated -
SAST Analyzer based on Semgrep
Updated -
Under Test / UnderTest
MIT LicenseUpdated -
Tim (tertle) / Event System
MIT LicenseUpdated -
UpdatedUpdated
-
Tobias Koch / gitlab-ci-example-dotnetcore
MIT LicenseThis is a simple gitlab continuous integration example project (compatible with the linux-based shared runners provided on gitlab.com) using the official debian linux based dotnet docker image to build a .NET Core project.
Archived 24Updated -
Created as part of the GameDev.tv Complete Unity Developer 3D course. In this project we create a fun rocket boost game using Unity's physics system.
Updated -
George Hahn / Firefly-Plaid Connector
MIT LicenseUpdated -
Tom / Microsoft Rewards Farmer Sharp
The UnlicenseA .NET app to farm Microsoft/Bing Rewards points.
Updated