Different results of terrain data generating when using HEADLESS mode
I have quiet complicated graph and results are really different for HEADLESS mode and normal mode for same build, same graph, same seed. OS: Windows 11 Build: Release (not development build)
I tried to sum heights of one tile and get results:
- normal mode: 24678,33 (always same)
- headless mode: 1166,425 (1st.run), 1555,42 (2nd.run).. each generating is different in headless mode
What can cause it?
I think this can be reproducible with any graph, just using headless and normal mode.