Quest with MapMagic weird terrain issues [2020.2.6f1]
Hi there,
I'm using Unity 2020.2.6f1 with MapMagic 2. I have a simple scene with only a OVRPlayerController and a MapMagic infinite terrain. It's a real simple terrain with just 1 texture to test things out. But for some reasons if I start moving the camera of the Quest 2 (main camera) looks through the mountains of the new generated terrain tiles from MapMagic. Can anyone help me out please?