Map Magic Data failing to load
Using 2018.3 and MM 1.9.4
Not sure what has caused this error, but I'm no longer able to see the data when I go to Edit my biome data. Was hoping you might be able to make sense of this error or figure it out based on the attached asset:
ArgumentException: Object of type 'UnityEngine.Object' cannot be converted to type 'UnityEngine.GameObject'.
System.RuntimeType.CheckValue (System.Object value, System.Reflection.Binder binder, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) (at :0)
System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) (at :0)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at :0)
System.Reflection.MonoProperty.SetValue (System.Object obj, System.Object value, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) (at :0)
System.Reflection.PropertyInfo.SetValue (System.Object obj, System.Object value, System.Object[] index) (at :0)
MapMagic.CustomSerialization.ReadClass (System.Int32 slotNum, System.Collections.Generic.List1[T] classes, System.Collections.Generic.List
1[T] objects, System.Collections.Generic.List1[T] floats, System.Collections.Generic.List
1[T] references) (at Assets/MapMagic/Main/CustomSerialization.cs:511)
MapMagic.CustomSerialization.ReadClass (System.Int32 slotNum, System.Collections.Generic.List1[T] classes, System.Collections.Generic.List
1[T] objects, System.Collections.Generic.List1[T] floats, System.Collections.Generic.List
1[T] references) (at Assets/MapMagic/Main/CustomSerialization.cs:398)
MapMagic.CustomSerialization.ReadClass (System.Int32 slotNum, System.Collections.Generic.List1[T] classes, System.Collections.Generic.List
1[T] objects, System.Collections.Generic.List1[T] floats, System.Collections.Generic.List
1[T] references) (at Assets/MapMagic/Main/CustomSerialization.cs:398)
MapMagic.CustomSerialization.ReadClass (System.Int32 slotNum, System.Collections.Generic.List1[T] classes, System.Collections.Generic.List
1[T] objects, System.Collections.Generic.List1[T] floats, System.Collections.Generic.List
1[T] references) (at Assets/MapMagic/Main/CustomSerialization.cs:398)
MapMagic.CustomSerialization.ReadClass (System.Int32 slotNum, System.Collections.Generic.List1[T] classes, System.Collections.Generic.List
1[T] objects, System.Collections.Generic.List1[T] floats, System.Collections.Generic.List
1[T] references) (at Assets/MapMagic/Main/CustomSerialization.cs:398)
MapMagic.GeneratorsAsset.OnAfterDeserialize () (at Assets/MapMagic/Main/GeneratorsAsset.cs:1148)
UnityEditorInternal.InternalEditorUtility:GetObjectFromInstanceID()
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)