MM 2 Cannot cast from source type to destination type
Hi there,
I just got my hands on the new MM 2.0. I have installed it by copying the content of both repositories into the asset folder after deleting the released MM asset from the project. FYI i am running 2018.1.3f1.
Started a new scene since i was unable to load my previous graphs. Question: will MM 2 be able to parse my old graphs?
In the new scene i made a MM object with a new graph, in which i got 2 weird test nodes connected. I deleted those and attempted to set up the default noise + curve + height output. Question: do graph connections are assigned backwards dragging from input to output? Why?
Question: where is the low intensity field of noise generator? Common do not remove usefully stuff, i just got used to tweaking the noise generator, i liked to be able tweaking both end of the spectrum!!!
So this is where i got stuck getting the error when trying to generate:
Error processing thread: System.InvalidCastException: Cannot cast from source type to destination type. at MapMagic.Terrains.TerrainObj+c__Iterator0.MoveNext () [0x00116] in D:\WorkSpace\Colony_MM2beta\Assets\mapmagic-master\Terrains\TerrainObj.cs:166 at Plugins.Job.MoveNext () [0x00030] in D:\WorkSpace\Colony_MM2beta\Assets\shared-master\Tools\RoutineManager\RoutineManager.cs:41 at Plugins.ThreadManager.UpdateThread (Plugins.ActiveThread thread) [0x00038] in D:\WorkSpace\Colony_MM2beta\Assets\shared-master\Tools\RoutineManager\RoutineManager.cs:277 UnityEngine.Debug:LogError(Object) Plugins.ThreadManager:UpdateThread(ActiveThread) (at Assets/shared-master/Tools/RoutineManager/RoutineManager.cs:292) Plugins.c__AnonStorey0:<>m__0() (at Assets/shared-master/Tools/RoutineManager/RoutineManager.cs:260)