Layers of the editor(in order) and Biome's Potal
I wish to split the editor into layers with the order. In addition, I need a portal that can receive external portals created in Biome.
Therefore, I propose one method. Divide the existing editor into tabs to make the layers in order, and create the map to read the layers in order. each Previous layer do not be able to fetch Next Layer's portals (in order to prevent loop creation).
I used Normalize to use several biome's and then tried to control the overall height, but there was no function to provide them. In addition, we could not make the sea with the overall height value and place the object. To do this, you need to import the values from the Biome into the editor. However, in my opinion, if the portal in the Biome is in the existing domain, it is easy to cause a loop phenomenon due to misuse. For example, if you take a height from a portal in a biome and apply a Biome to the area of the height, it is a loop. So if you can get the portal from the Biome in the next layer, the loop problem disappears.
I suggest splitting the editor into an ordered layer.
ps. I used a translator as a non - English speaker.