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Init mJumpState based on saved fallheight (#5739)

Frederic Chardon requested to merge fr3dz10/openmw:hardlanding into master

Use saved fallheight to determine a character's jump state. The jump state initial state is "none", and it is set after physics simulation. If a save is done just above the ground, the character may land before the first run of the simulation, effectively cancelling the effect of falling.

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