Landscape height and texture bindings for Lua (Revised)
This is a revision of !4328 (closed)
Changes to the original MR:
- rebased to current master
- try to deduplicate the code
- use
MWBase::Environment::get().getWorld()->getTerrainHeightAt(pos, worldspace);when getting the height at pos - change return value of getTextureAt to (texture path, plugin name) and ommit textureId