Draft: CIS Artillery Fixes
Below is a list of fixes and updates:
Artillery
CIS 60mm Plasma Mortar:
- Weapon, magazine and ammo created
- Explosive damage well thought out to allow a fighting chance
- Accuracy decreased to allow saturation effect
- Sound added to incoming rounds to give advanced warning
- Red lights added to permit visual identification in field
- Mortar explosion sound added
HAG-M:
- CIS Trebuchet renamed to lore accurate name
- Explosive damage well thought out to allow a fighting chance
- Accuracy decreased to allow saturation effect
- Sound added to incoming rounds to give advanced warning
- Red lights added to permit visual identification in field
IG-227 Hailfire Artillery:
- renamed to lore accurate name
- Explosive damage well thought out to allow a fighting chance
- Accuracy decreased to allow saturation effect
- Sound added to incoming rounds to give advanced warning
- Rockets have lights and smoke to provide unique identification
- Removed all coax MG seats
Closes #444 (closed)
Here is the list of things to test:
-
Using the Zeus fire support modules (both create target and fire mission), 60mm CIS Mortar functions properly -
Using the Zeus fire support modules (both create target and fire mission), HAG-M Artillery Tank functions properly -
Using the Zeus fire support modules (both create target and fire mission), IG-227 Hailfire Artillery functions properly -
All Artillery firing sound effects can be clearly heard -
All Artillery projectile flyby sound effects can be clearly heard -
All Artillery projectile lighting effects can be clearly seen
Edited by MonkeKlinger