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Draft: CIS Artillery Fixes

MonkeKlinger requested to merge dev/monke/arty-fixes into development

Below is a list of fixes and updates:

Artillery

CIS 60mm Plasma Mortar:

  • Weapon, magazine and ammo created
  • Explosive damage well thought out to allow a fighting chance
  • Accuracy decreased to allow saturation effect
  • Sound added to incoming rounds to give advanced warning
  • Red lights added to permit visual identification in field
  • Mortar explosion sound added

HAG-M:

  • CIS Trebuchet renamed to lore accurate name
  • Explosive damage well thought out to allow a fighting chance
  • Accuracy decreased to allow saturation effect
  • Sound added to incoming rounds to give advanced warning
  • Red lights added to permit visual identification in field

IG-227 Hailfire Artillery:

  • renamed to lore accurate name
  • Explosive damage well thought out to allow a fighting chance
  • Accuracy decreased to allow saturation effect
  • Sound added to incoming rounds to give advanced warning
  • Rockets have lights and smoke to provide unique identification
  • Removed all coax MG seats

Closes #444 (closed)

Here is the list of things to test:

  • Using the Zeus fire support modules (both create target and fire mission), 60mm CIS Mortar functions properly
  • Using the Zeus fire support modules (both create target and fire mission), HAG-M Artillery Tank functions properly
  • Using the Zeus fire support modules (both create target and fire mission), IG-227 Hailfire Artillery functions properly
  • All Artillery firing sound effects can be clearly heard
  • All Artillery projectile flyby sound effects can be clearly heard
  • All Artillery projectile lighting effects can be clearly seen
Edited by MonkeKlinger

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